Mobile game-based learning with local content and appealing characters
In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment and games. Thus, we develop a mobile game-based learning (mGBL) about local content, called Ma...
Main Authors: | Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin |
---|---|
Format: | Article |
Language: | English |
Published: |
Inderscience
2010
|
Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/1318/1/04_Shiratuddin2010.pdf |
Similar Items
-
Mobile game-based learning with local content and appealing characters
by: Shiratuddin, Norshuhada, et al.
Published: (2011) -
Mobile games based learning (mGBL) with local content and appealing characters
by: Shiratuddin, Norshuhada, et al.
Published: (2009) -
Local content game: The preferred choice for mobile learning space
by: Shiratuddin, Norshuhada, et al.
Published: (2009) -
Adapting learning theories in mobile game-based learning development
by: Zaibon, Syamsul Bahrin, et al.
Published: (2010) -
Heuristics evaluation strategy for mobile game-based learning
by: Zaibon, Syamsul Bahrin, et al.
Published: (2010)