Validation of mGBL engineering model using group treatment experimental study

A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycl...

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Bibliographic Details
Main Authors: Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
Format: Conference or Workshop Item
Language:English
Published: 2011
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/13651/1/232.pdf
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author Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_facet Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_sort Zaibon, Syamsul Bahrin
collection UUM
description A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development.This paper describes an experimental study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and workable in developing mGBL applications compared to other models.
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spelling uum-136512015-04-07T08:59:07Z https://repo.uum.edu.my/id/eprint/13651/ Validation of mGBL engineering model using group treatment experimental study Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada QA76 Computer software A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development.This paper describes an experimental study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and workable in developing mGBL applications compared to other models. 2011-06-08 Conference or Workshop Item PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/13651/1/232.pdf Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2011) Validation of mGBL engineering model using group treatment experimental study. In: 3rd International Conference on Computing and Informatics (ICOCI 2011), 8-9 June 2011, Bandung, Indonesia. http://www.icoci.cms.net.my
spellingShingle QA76 Computer software
Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
Validation of mGBL engineering model using group treatment experimental study
title Validation of mGBL engineering model using group treatment experimental study
title_full Validation of mGBL engineering model using group treatment experimental study
title_fullStr Validation of mGBL engineering model using group treatment experimental study
title_full_unstemmed Validation of mGBL engineering model using group treatment experimental study
title_short Validation of mGBL engineering model using group treatment experimental study
title_sort validation of mgbl engineering model using group treatment experimental study
topic QA76 Computer software
url https://repo.uum.edu.my/id/eprint/13651/1/232.pdf
work_keys_str_mv AT zaibonsyamsulbahrin validationofmgblengineeringmodelusinggrouptreatmentexperimentalstudy
AT shiratuddinnorshuhada validationofmgblengineeringmodelusinggrouptreatmentexperimentalstudy