Digital graphic novels: Technology enhanced narrative for learning

The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’...

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Main Author: Jamaludin, Zulikha
Format: Conference or Workshop Item
Language:English
Published: 2015
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/15485/1/keynote_1.pdf
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author Jamaludin, Zulikha
author_facet Jamaludin, Zulikha
author_sort Jamaludin, Zulikha
collection UUM
description The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’ learning.Teaching a dry graduate course with most of the traditional methods has been too dull to reinforce concepts taught in the classroom. This paper proposes DGN for learning difficult subjects such as ‘research methods’ and ‘Islamic values’.The DGN however, must be of a well-crafted content based on abstractions of real life events Methods of abstracting the content and enhancing the narratives in producing a DGN are provided.The DGN prototypes were developed and experimented with real graduate students.The results have proven a number of interesting facts about IxD in DGN and the desirability of DGN as one of the promising learning tools.
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spelling uum-154852016-04-27T04:29:49Z https://repo.uum.edu.my/id/eprint/15485/ Digital graphic novels: Technology enhanced narrative for learning Jamaludin, Zulikha QA75 Electronic computers. Computer science The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’ learning.Teaching a dry graduate course with most of the traditional methods has been too dull to reinforce concepts taught in the classroom. This paper proposes DGN for learning difficult subjects such as ‘research methods’ and ‘Islamic values’.The DGN however, must be of a well-crafted content based on abstractions of real life events Methods of abstracting the content and enhancing the narratives in producing a DGN are provided.The DGN prototypes were developed and experimented with real graduate students.The results have proven a number of interesting facts about IxD in DGN and the desirability of DGN as one of the promising learning tools. 2015-08-11 Conference or Workshop Item PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/15485/1/keynote_1.pdf Jamaludin, Zulikha (2015) Digital graphic novels: Technology enhanced narrative for learning. In: 5th International Conference on Computing and Informatics (ICOCI) 2015, 11-13 August 2015, Istanbul, Turkey. http://www.icoci.cms.net.my/proceedings/2015/PDF/keynote_1.pdf
spellingShingle QA75 Electronic computers. Computer science
Jamaludin, Zulikha
Digital graphic novels: Technology enhanced narrative for learning
title Digital graphic novels: Technology enhanced narrative for learning
title_full Digital graphic novels: Technology enhanced narrative for learning
title_fullStr Digital graphic novels: Technology enhanced narrative for learning
title_full_unstemmed Digital graphic novels: Technology enhanced narrative for learning
title_short Digital graphic novels: Technology enhanced narrative for learning
title_sort digital graphic novels technology enhanced narrative for learning
topic QA75 Electronic computers. Computer science
url https://repo.uum.edu.my/id/eprint/15485/1/keynote_1.pdf
work_keys_str_mv AT jamaludinzulikha digitalgraphicnovelstechnologyenhancednarrativeforlearning