Mobile games based learning (mGBL) with local content and appealing characters

In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called M...

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Main Authors: Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin
格式: Book Section
语言:English
出版: The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite) 2009
主题:
在线阅读:https://repo.uum.edu.my/id/eprint/1664/1/norshuhada.pdf
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author Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_facet Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_sort Shiratuddin, Norshuhada
collection UUM
description In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, in order to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content,easy to play and simple to use. Findings also stressed two important points (i) local, appealing and well-developed characters are important elements to ensure better learning experience and (ii) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance.
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institution Universiti Utara Malaysia
language English
last_indexed 2024-07-04T05:16:33Z
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publisher The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite)
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spelling uum-16642010-11-30T07:59:24Z https://repo.uum.edu.my/id/eprint/1664/ Mobile games based learning (mGBL) with local content and appealing characters Shiratuddin, Norshuhada Zaibon, Syamsul Bahrin TK Electrical engineering. Electronics Nuclear engineering In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, in order to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content,easy to play and simple to use. Findings also stressed two important points (i) local, appealing and well-developed characters are important elements to ensure better learning experience and (ii) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance. The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite) 2009-12 Book Section PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/1664/1/norshuhada.pdf Shiratuddin, Norshuhada and Zaibon, Syamsul Bahrin (2009) Mobile games based learning (mGBL) with local content and appealing characters. In: Same places, different spaces. Proceedings ascilite Auckland 2009. 26th Annual ascilite International Conference, Auckland, 6-9 December 2009. The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite), Auckland , pp. 684-694. ISBN 9781877314810 http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
spellingShingle TK Electrical engineering. Electronics Nuclear engineering
Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
Mobile games based learning (mGBL) with local content and appealing characters
title Mobile games based learning (mGBL) with local content and appealing characters
title_full Mobile games based learning (mGBL) with local content and appealing characters
title_fullStr Mobile games based learning (mGBL) with local content and appealing characters
title_full_unstemmed Mobile games based learning (mGBL) with local content and appealing characters
title_short Mobile games based learning (mGBL) with local content and appealing characters
title_sort mobile games based learning mgbl with local content and appealing characters
topic TK Electrical engineering. Electronics Nuclear engineering
url https://repo.uum.edu.my/id/eprint/1664/1/norshuhada.pdf
work_keys_str_mv AT shiratuddinnorshuhada mobilegamesbasedlearningmgblwithlocalcontentandappealingcharacters
AT zaibonsyamsulbahrin mobilegamesbasedlearningmgblwithlocalcontentandappealingcharacters