A study of students’ motivation using the augmented reality science textbook

Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. However, over a few decades, Malaysia is facing a downward trend in the number of students pursuing careers and higher education in science related fields. Since school is the first platform where studen...

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Main Authors: Gopalan, Valarmathie, Zulkifli, Abdul Nasir, Abu Bakar, Juliana Aida
Format: Conference or Workshop Item
Published: 2016
Subjects:
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author Gopalan, Valarmathie
Zulkifli, Abdul Nasir
Abu Bakar, Juliana Aida
author_facet Gopalan, Valarmathie
Zulkifli, Abdul Nasir
Abu Bakar, Juliana Aida
author_sort Gopalan, Valarmathie
collection UUM
description Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. However, over a few decades, Malaysia is facing a downward trend in the number of students pursuing careers and higher education in science related fields. Since school is the first platform where students learn science, a new learning approach needs to be introduced to motivate them towards science learning. The aim of this study is to determine whether the intervention of the enhanced science textbook using augmented reality contributes to the learning process of lower secondary school students in science.The study was carried out among a sample of 70 lower secondary school students.Pearson Correlation and Regression analyses were used to determine the effects of ease of use, engaging, enjoyment and fun on students’ motivation in using the augmented reality science textbook for science learning. The results provide empirical support for the positive and statistically significant relationship between engaging, enjoyment and fun and students’ motivation for science learning. However, Ease of use is not significant but positively correlated to Motivation.
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institution Universiti Utara Malaysia
last_indexed 2024-07-04T06:11:13Z
publishDate 2016
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spelling uum-197212016-11-16T04:36:28Z https://repo.uum.edu.my/id/eprint/19721/ A study of students’ motivation using the augmented reality science textbook Gopalan, Valarmathie Zulkifli, Abdul Nasir Abu Bakar, Juliana Aida L Education (General) T Technology (General) Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. However, over a few decades, Malaysia is facing a downward trend in the number of students pursuing careers and higher education in science related fields. Since school is the first platform where students learn science, a new learning approach needs to be introduced to motivate them towards science learning. The aim of this study is to determine whether the intervention of the enhanced science textbook using augmented reality contributes to the learning process of lower secondary school students in science.The study was carried out among a sample of 70 lower secondary school students.Pearson Correlation and Regression analyses were used to determine the effects of ease of use, engaging, enjoyment and fun on students’ motivation in using the augmented reality science textbook for science learning. The results provide empirical support for the positive and statistically significant relationship between engaging, enjoyment and fun and students’ motivation for science learning. However, Ease of use is not significant but positively correlated to Motivation. 2016-04-11 Conference or Workshop Item PeerReviewed Gopalan, Valarmathie and Zulkifli, Abdul Nasir and Abu Bakar, Juliana Aida (2016) A study of students’ motivation using the augmented reality science textbook. In: 2016 International Conference on Applied Science and Technology (ICAST 2016), 11–13 April 2016, Kedah, Malaysia. http://doi.org/10.1063/1.4960880 doi:10.1063/1.4960880 doi:10.1063/1.4960880
spellingShingle L Education (General)
T Technology (General)
Gopalan, Valarmathie
Zulkifli, Abdul Nasir
Abu Bakar, Juliana Aida
A study of students’ motivation using the augmented reality science textbook
title A study of students’ motivation using the augmented reality science textbook
title_full A study of students’ motivation using the augmented reality science textbook
title_fullStr A study of students’ motivation using the augmented reality science textbook
title_full_unstemmed A study of students’ motivation using the augmented reality science textbook
title_short A study of students’ motivation using the augmented reality science textbook
title_sort study of students motivation using the augmented reality science textbook
topic L Education (General)
T Technology (General)
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