Exploring the educational effectiveness of culturally-enhanced serious game in education
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental resea...
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Format: | Conference or Workshop Item |
Language: | English |
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2017
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Online Access: | https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf |
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author | Mohd Ariffin, Mazeyanti Wan Ahmad, Wan Fatimah Sulaiman, Suziah |
author_facet | Mohd Ariffin, Mazeyanti Wan Ahmad, Wan Fatimah Sulaiman, Suziah |
author_sort | Mohd Ariffin, Mazeyanti |
collection | UUM |
description | The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental research design approach. Sets of pre- and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data.The finding revealed that there were significant increase on the mean values of
participants who played culturally-enhanced serious game as compared to those who played contemporary serious game (M= 3.00).Therefore, the study suggested that culturally-enhanced serious game has potential to support education particularly in Information Technology course. |
first_indexed | 2024-07-04T06:15:09Z |
format | Conference or Workshop Item |
id | uum-20890 |
institution | Universiti Utara Malaysia |
language | English |
last_indexed | 2024-07-04T06:15:09Z |
publishDate | 2017 |
record_format | eprints |
spelling | uum-208902017-02-08T03:30:27Z https://repo.uum.edu.my/id/eprint/20890/ Exploring the educational effectiveness of culturally-enhanced serious game in education Mohd Ariffin, Mazeyanti Wan Ahmad, Wan Fatimah Sulaiman, Suziah L Education (General) QA75 Electronic computers. Computer science The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental research design approach. Sets of pre- and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data.The finding revealed that there were significant increase on the mean values of participants who played culturally-enhanced serious game as compared to those who played contemporary serious game (M= 3.00).Therefore, the study suggested that culturally-enhanced serious game has potential to support education particularly in Information Technology course. 2017 Conference or Workshop Item PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf Mohd Ariffin, Mazeyanti and Wan Ahmad, Wan Fatimah and Sulaiman, Suziah (2017) Exploring the educational effectiveness of culturally-enhanced serious game in education. In: International Conference on Communication and Media: An International Communication Association Regional Conference (i-COME’16), 18th - 20th September 2016, Istana Hotel, Kuala Lumpur. http://doi.org/10.1051/shsconf/20173300007 doi:10.1051/shsconf/20173300007 doi:10.1051/shsconf/20173300007 |
spellingShingle | L Education (General) QA75 Electronic computers. Computer science Mohd Ariffin, Mazeyanti Wan Ahmad, Wan Fatimah Sulaiman, Suziah Exploring the educational effectiveness of culturally-enhanced serious game in education |
title | Exploring the educational effectiveness of culturally-enhanced serious game in education |
title_full | Exploring the educational effectiveness of culturally-enhanced serious game in education |
title_fullStr | Exploring the educational effectiveness of culturally-enhanced serious game in education |
title_full_unstemmed | Exploring the educational effectiveness of culturally-enhanced serious game in education |
title_short | Exploring the educational effectiveness of culturally-enhanced serious game in education |
title_sort | exploring the educational effectiveness of culturally enhanced serious game in education |
topic | L Education (General) QA75 Electronic computers. Computer science |
url | https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf |
work_keys_str_mv | AT mohdariffinmazeyanti exploringtheeducationaleffectivenessofculturallyenhancedseriousgameineducation AT wanahmadwanfatimah exploringtheeducationaleffectivenessofculturallyenhancedseriousgameineducation AT sulaimansuziah exploringtheeducationaleffectivenessofculturallyenhancedseriousgameineducation |