Exploring the educational effectiveness of culturally-enhanced serious game in education

The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental resea...

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Main Authors: Mohd Ariffin, Mazeyanti, Wan Ahmad, Wan Fatimah, Sulaiman, Suziah
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf
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author Mohd Ariffin, Mazeyanti
Wan Ahmad, Wan Fatimah
Sulaiman, Suziah
author_facet Mohd Ariffin, Mazeyanti
Wan Ahmad, Wan Fatimah
Sulaiman, Suziah
author_sort Mohd Ariffin, Mazeyanti
collection UUM
description The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental research design approach. Sets of pre- and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data.The finding revealed that there were significant increase on the mean values of participants who played culturally-enhanced serious game as compared to those who played contemporary serious game (M= 3.00).Therefore, the study suggested that culturally-enhanced serious game has potential to support education particularly in Information Technology course.
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spelling uum-208902017-02-08T03:30:27Z https://repo.uum.edu.my/id/eprint/20890/ Exploring the educational effectiveness of culturally-enhanced serious game in education Mohd Ariffin, Mazeyanti Wan Ahmad, Wan Fatimah Sulaiman, Suziah L Education (General) QA75 Electronic computers. Computer science The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental research design approach. Sets of pre- and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data.The finding revealed that there were significant increase on the mean values of participants who played culturally-enhanced serious game as compared to those who played contemporary serious game (M= 3.00).Therefore, the study suggested that culturally-enhanced serious game has potential to support education particularly in Information Technology course. 2017 Conference or Workshop Item PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf Mohd Ariffin, Mazeyanti and Wan Ahmad, Wan Fatimah and Sulaiman, Suziah (2017) Exploring the educational effectiveness of culturally-enhanced serious game in education. In: International Conference on Communication and Media: An International Communication Association Regional Conference (i-COME’16), 18th - 20th September 2016, Istana Hotel, Kuala Lumpur. http://doi.org/10.1051/shsconf/20173300007 doi:10.1051/shsconf/20173300007 doi:10.1051/shsconf/20173300007
spellingShingle L Education (General)
QA75 Electronic computers. Computer science
Mohd Ariffin, Mazeyanti
Wan Ahmad, Wan Fatimah
Sulaiman, Suziah
Exploring the educational effectiveness of culturally-enhanced serious game in education
title Exploring the educational effectiveness of culturally-enhanced serious game in education
title_full Exploring the educational effectiveness of culturally-enhanced serious game in education
title_fullStr Exploring the educational effectiveness of culturally-enhanced serious game in education
title_full_unstemmed Exploring the educational effectiveness of culturally-enhanced serious game in education
title_short Exploring the educational effectiveness of culturally-enhanced serious game in education
title_sort exploring the educational effectiveness of culturally enhanced serious game in education
topic L Education (General)
QA75 Electronic computers. Computer science
url https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf
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