Exploring the educational effectiveness of culturally-enhanced serious game in education
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental resea...
Main Authors: | Mohd Ariffin, Mazeyanti, Wan Ahmad, Wan Fatimah, Sulaiman, Suziah |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2017
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Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf |
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