Revisiting video game ratings: shift from content-centric to parent-centric approach

The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice...

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Main Authors: Jiow, Hee Jhee, Athwa, Rayvinder, Chew, Ling Ling, Elias, Muhammad Helmi, Lim, Nina, Woo, Kenneth
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/20957/1/shsconf_icome2017%201%206vviii.pdf
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author Jiow, Hee Jhee
Athwa, Rayvinder
Chew, Ling Ling
Elias, Muhammad Helmi
Lim, Nina
Woo, Kenneth
author_facet Jiow, Hee Jhee
Athwa, Rayvinder
Chew, Ling Ling
Elias, Muhammad Helmi
Lim, Nina
Woo, Kenneth
author_sort Jiow, Hee Jhee
collection UUM
description The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice.This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift.
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spelling uum-209572017-02-15T01:28:23Z https://repo.uum.edu.my/id/eprint/20957/ Revisiting video game ratings: shift from content-centric to parent-centric approach Jiow, Hee Jhee Athwa, Rayvinder Chew, Ling Ling Elias, Muhammad Helmi Lim, Nina Woo, Kenneth T Technology (General) The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice.This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift. 2017 Conference or Workshop Item PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/20957/1/shsconf_icome2017%201%206vviii.pdf Jiow, Hee Jhee and Athwa, Rayvinder and Chew, Ling Ling and Elias, Muhammad Helmi and Lim, Nina and Woo, Kenneth (2017) Revisiting video game ratings: shift from content-centric to parent-centric approach. In: International Conference on Communication and Media: An International Communication Association Regional Conference (i-COME’16), 18th - 20th September 2016, Istana Hotel, Kuala Lumpur. http://doi.org/10.1051/shsconf/20173300065 doi:10.1051/shsconf/20173300065 doi:10.1051/shsconf/20173300065
spellingShingle T Technology (General)
Jiow, Hee Jhee
Athwa, Rayvinder
Chew, Ling Ling
Elias, Muhammad Helmi
Lim, Nina
Woo, Kenneth
Revisiting video game ratings: shift from content-centric to parent-centric approach
title Revisiting video game ratings: shift from content-centric to parent-centric approach
title_full Revisiting video game ratings: shift from content-centric to parent-centric approach
title_fullStr Revisiting video game ratings: shift from content-centric to parent-centric approach
title_full_unstemmed Revisiting video game ratings: shift from content-centric to parent-centric approach
title_short Revisiting video game ratings: shift from content-centric to parent-centric approach
title_sort revisiting video game ratings shift from content centric to parent centric approach
topic T Technology (General)
url https://repo.uum.edu.my/id/eprint/20957/1/shsconf_icome2017%201%206vviii.pdf
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