Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D

Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. Howeve...

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Bibliographic Details
Main Authors: Shiratuddin, Mohd Fairuz, Yaakub, Abdul Razak, Zulkifli, Abdul Nasir
Format: Article
Language:English
Published: Universiti Utara Malaysia 2001
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf
Description
Summary:Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game.