Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D

Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. Howeve...

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Main Authors: Shiratuddin, Mohd Fairuz, Yaakub, Abdul Razak, Zulkifli, Abdul Nasir
Format: Article
Language:English
Published: Universiti Utara Malaysia 2001
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf
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author Shiratuddin, Mohd Fairuz
Yaakub, Abdul Razak
Zulkifli, Abdul Nasir
author_facet Shiratuddin, Mohd Fairuz
Yaakub, Abdul Razak
Zulkifli, Abdul Nasir
author_sort Shiratuddin, Mohd Fairuz
collection UUM
description Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game.
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spelling uum-212010-06-23T16:42:18Z https://repo.uum.edu.my/id/eprint/21/ Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D Shiratuddin, Mohd Fairuz Yaakub, Abdul Razak Zulkifli, Abdul Nasir QA76 Computer software Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game. Universiti Utara Malaysia 2001 Article PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf Shiratuddin, Mohd Fairuz and Yaakub, Abdul Razak and Zulkifli, Abdul Nasir (2001) Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D. Analisis, 8 (1&2). pp. 153-164. ISSN 0127-8983 http://ijms.uum.edu.my
spellingShingle QA76 Computer software
Shiratuddin, Mohd Fairuz
Yaakub, Abdul Razak
Zulkifli, Abdul Nasir
Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title_full Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title_fullStr Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title_full_unstemmed Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title_short Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
title_sort kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3d
topic QA76 Computer software
url https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf
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AT zulkifliabdulnasir kaedahpenyelesaianpermasalahandalamteknologirealitymayamasakinimenggunakanenjinpermainankomputer3d