Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. Howeve...
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Format: | Article |
Language: | English |
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Universiti Utara Malaysia
2001
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Online Access: | https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf |
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author | Shiratuddin, Mohd Fairuz Yaakub, Abdul Razak Zulkifli, Abdul Nasir |
author_facet | Shiratuddin, Mohd Fairuz Yaakub, Abdul Razak Zulkifli, Abdul Nasir |
author_sort | Shiratuddin, Mohd Fairuz |
collection | UUM |
description | Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game. |
first_indexed | 2024-07-04T05:12:29Z |
format | Article |
id | uum-21 |
institution | Universiti Utara Malaysia |
language | English |
last_indexed | 2024-07-04T05:12:29Z |
publishDate | 2001 |
publisher | Universiti Utara Malaysia |
record_format | dspace |
spelling | uum-212010-06-23T16:42:18Z https://repo.uum.edu.my/id/eprint/21/ Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D Shiratuddin, Mohd Fairuz Yaakub, Abdul Razak Zulkifli, Abdul Nasir QA76 Computer software Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game. Universiti Utara Malaysia 2001 Article PeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf Shiratuddin, Mohd Fairuz and Yaakub, Abdul Razak and Zulkifli, Abdul Nasir (2001) Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D. Analisis, 8 (1&2). pp. 153-164. ISSN 0127-8983 http://ijms.uum.edu.my |
spellingShingle | QA76 Computer software Shiratuddin, Mohd Fairuz Yaakub, Abdul Razak Zulkifli, Abdul Nasir Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title | Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title_full | Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title_fullStr | Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title_full_unstemmed | Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title_short | Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D |
title_sort | kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3d |
topic | QA76 Computer software |
url | https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf |
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