Summary: | The negative effects of playing digital game with
harmful content demonstrate that children indeed
need to be protected. Thus, many countries
implemented digital game content rating system
with age classification to prevent the youngsters
from playing age-inappropriate games which might
be harmful to them. Although their ratings is
claimed to be based on child development theories,
however, it is found that different countries
introduced different age classification.
Unfortunately, Malaysia does not have its own
digital game content rating system. Therefore, the
purpose of this study is to analyse the current age classification in the existing content rating system across the world that can be used as a standard in developing a model of Malaysia digital game content rating system guideline. In order to achieve this objective, content analysis had been done by doing a comprehensive comparative analysis of ten existing content rating system across the world. As a result, it is found that there are fourteen different category of age classification that are 0+, 3+, 6+,7+, 10+, 12+, 13+, 14+, 15+, 16+, 17+, 18+, banned and others. The differences of age category implemented by these countries, show their emphasis in protecting specific target users.
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