Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergam...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
UUM Press
2022
|
Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf |
_version_ | 1825805964574457856 |
---|---|
author | Sunar, Mohd Shahrizal Bahrin, Abdul Syafiq Mohd Nor, Nurshamine Nazira Daud, Haifa Aqilah Azman, Azizul |
author_facet | Sunar, Mohd Shahrizal Bahrin, Abdul Syafiq Mohd Nor, Nurshamine Nazira Daud, Haifa Aqilah Azman, Azizul |
author_sort | Sunar, Mohd Shahrizal |
collection | UUM |
description | Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergaming refers to a combination of video games with a physical exercise that rely on the technology that can track body movement. Hence, this project aims to develop a cycling exergame that integrate with HTC Vive hand controller in VR. There are four phases have been carried out namely (i) problem investigation, (ii) designing the game structure, (iii) implementation of VR cycling exergame, and (iv) testing and evaluation. The usability testing results shows the users feedback on the development of VR Exergame for cycling in terms of the user interface design, player interaction, difficulty of the game and user satisfaction in understanding the game. The user acceptance testing results shows that this game works accordingly, however there are some suggestion and expectation from user that can be measured for improvement and enhancement in future works. Based on the result, this project is successfully produced a cycling exergame in VR and significantly improve the user experience in VR. |
first_indexed | 2024-07-04T06:41:03Z |
format | Article |
id | uum-29320 |
institution | Universiti Utara Malaysia |
language | English |
last_indexed | 2024-07-04T06:41:03Z |
publishDate | 2022 |
publisher | UUM Press |
record_format | eprints |
spelling | uum-293202023-03-27T08:07:23Z https://repo.uum.edu.my/id/eprint/29320/ Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller Sunar, Mohd Shahrizal Bahrin, Abdul Syafiq Mohd Nor, Nurshamine Nazira Daud, Haifa Aqilah Azman, Azizul N Visual arts (General) For photography, see TR Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. However, Virtual Reality (VR) exergaming in literature has proven to be one of the best solutions to encourage these sedentary people to live in a healthier lifestyle. Exergaming refers to a combination of video games with a physical exercise that rely on the technology that can track body movement. Hence, this project aims to develop a cycling exergame that integrate with HTC Vive hand controller in VR. There are four phases have been carried out namely (i) problem investigation, (ii) designing the game structure, (iii) implementation of VR cycling exergame, and (iv) testing and evaluation. The usability testing results shows the users feedback on the development of VR Exergame for cycling in terms of the user interface design, player interaction, difficulty of the game and user satisfaction in understanding the game. The user acceptance testing results shows that this game works accordingly, however there are some suggestion and expectation from user that can be measured for improvement and enhancement in future works. Based on the result, this project is successfully produced a cycling exergame in VR and significantly improve the user experience in VR. UUM Press 2022 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf Sunar, Mohd Shahrizal and Bahrin, Abdul Syafiq and Mohd Nor, Nurshamine Nazira and Daud, Haifa Aqilah and Azman, Azizul (2022) Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller. Journal of Creative Industry & Sustainable Culture (JCISC), 1. pp. 123-152. ISSN 2976-2480 https://doi.org/10.32890/jcisc2022.1.6 |
spellingShingle | N Visual arts (General) For photography, see TR Sunar, Mohd Shahrizal Bahrin, Abdul Syafiq Mohd Nor, Nurshamine Nazira Daud, Haifa Aqilah Azman, Azizul Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title | Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title_full | Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title_fullStr | Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title_full_unstemmed | Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title_short | Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller |
title_sort | design and testing of virtual reality cycling exergame using handheld controller |
topic | N Visual arts (General) For photography, see TR |
url | https://repo.uum.edu.my/id/eprint/29320/1/JCISC%2001%202022%20123-152.pdf |
work_keys_str_mv | AT sunarmohdshahrizal designandtestingofvirtualrealitycyclingexergameusinghandheldcontroller AT bahrinabdulsyafiq designandtestingofvirtualrealitycyclingexergameusinghandheldcontroller AT mohdnornurshaminenazira designandtestingofvirtualrealitycyclingexergameusinghandheldcontroller AT daudhaifaaqilah designandtestingofvirtualrealitycyclingexergameusinghandheldcontroller AT azmanazizul designandtestingofvirtualrealitycyclingexergameusinghandheldcontroller |