Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse
With the high prevalence of Child Sexual Abuse (CSA) cases and the negative effects associated with CSA abusive experience, research attention must turn toward educating children about safety from sexual abuse. Therefore, it is essential to provide knowledge about safety to children using appropriat...
Main Authors: | , , , |
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Format: | Monograph |
Language: | English |
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UUM
2022
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Subjects: | |
Online Access: | https://repo.uum.edu.my/id/eprint/29569/1/14436.pdf |
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author | Othman, Azliza Shaari, Nassiriah Abdul Salam, Sobihatun Nur Kanagasabai, Suras |
author_facet | Othman, Azliza Shaari, Nassiriah Abdul Salam, Sobihatun Nur Kanagasabai, Suras |
author_sort | Othman, Azliza |
collection | UUM |
description | With the high prevalence of Child Sexual Abuse (CSA) cases and the negative effects associated with CSA abusive experience, research attention must turn toward educating children about safety from sexual abuse. Therefore, it is essential to provide knowledge about safety to children using appropriate learning programs to be aware of and understand the danger of CSA. They can take necessary actions when CSA cases occur around them. Today, learning can be supported by persuasive technology and game-based learning (GBL) to ensure that learning and understanding the concept are more effortless and effective. Therefore, this research aims to formulate a persuasive game-based learning model for children's safety from CSA. The specific objectives of this research are to 1. identify appropriate components involved in game-based learning and persuasive multimedia applications, 2. construct a persuasive game-based learning model to enhance children's awareness of CSA, and 3. validate the proposed model. Three methodology phases have been conducted: theoretical, suggestion and model construction, and model validation. Expert review sessions were conducted with five experts. The majority of the experts are satisfied with the proposed model. Based on the
suggestion and feedback from experts, the model has been revised for better impression and to enhance the readability of the model for reference and guidance to educational, edutainment, and game developer. |
first_indexed | 2024-07-04T06:41:48Z |
format | Monograph |
id | uum-29569 |
institution | Universiti Utara Malaysia |
language | English |
last_indexed | 2024-07-04T06:41:48Z |
publishDate | 2022 |
publisher | UUM |
record_format | dspace |
spelling | uum-295692023-06-25T09:19:36Z https://repo.uum.edu.my/id/eprint/29569/ Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse Othman, Azliza Shaari, Nassiriah Abdul Salam, Sobihatun Nur Kanagasabai, Suras HM Sociology With the high prevalence of Child Sexual Abuse (CSA) cases and the negative effects associated with CSA abusive experience, research attention must turn toward educating children about safety from sexual abuse. Therefore, it is essential to provide knowledge about safety to children using appropriate learning programs to be aware of and understand the danger of CSA. They can take necessary actions when CSA cases occur around them. Today, learning can be supported by persuasive technology and game-based learning (GBL) to ensure that learning and understanding the concept are more effortless and effective. Therefore, this research aims to formulate a persuasive game-based learning model for children's safety from CSA. The specific objectives of this research are to 1. identify appropriate components involved in game-based learning and persuasive multimedia applications, 2. construct a persuasive game-based learning model to enhance children's awareness of CSA, and 3. validate the proposed model. Three methodology phases have been conducted: theoretical, suggestion and model construction, and model validation. Expert review sessions were conducted with five experts. The majority of the experts are satisfied with the proposed model. Based on the suggestion and feedback from experts, the model has been revised for better impression and to enhance the readability of the model for reference and guidance to educational, edutainment, and game developer. UUM 2022 Monograph NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/29569/1/14436.pdf Othman, Azliza and Shaari, Nassiriah and Abdul Salam, Sobihatun Nur and Kanagasabai, Suras (2022) Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse. Technical Report. UUM. (Unpublished) |
spellingShingle | HM Sociology Othman, Azliza Shaari, Nassiriah Abdul Salam, Sobihatun Nur Kanagasabai, Suras Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title | Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title_full | Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title_fullStr | Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title_full_unstemmed | Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title_short | Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse |
title_sort | persuasive multimedia design model for game based learning to enhance children s awareness of child sexual abuse |
topic | HM Sociology |
url | https://repo.uum.edu.my/id/eprint/29569/1/14436.pdf |
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