Development Of a Guideline for Dyslexic Games

The advancement of technology has witnessed the increasing use of game-based intervention and it is proven beneficial in healthcare treatment including Dyslexia. Initially developed for entertainment, a game is generally considered to be an activity with the key features of challenge, motivation, an...

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Bibliographic Details
Main Authors: Abu Bakar, Nur Azzah, Che Pa, Noraziah
Format: Monograph
Language:English
Published: UUM 2021
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/30120/1/14590.pdf

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