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    Creating makan places in co-space by Chung, Michele Huijing.

    Published 2013
    “…In the Modeling phase, these stalls were modeled into 3D using Autodesk 3ds Max 2010. A Cashier Non-Player Character (NPC) was designed and created and it will be placed at each stall. …”
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    Final Year Project (FYP)