Showing 1 - 1 results of 1 for search '"non-player character"', query time: 0.06s Refine Results
  1. 1

    Behavior Trees in Robotics and AI : An Introduction / by Collendanchise, Michele, author, author

    Published 2019
    “…"Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. …”