Showing 1 - 2 results of 2 for search '"Finite state machine"', query time: 0.05s Refine Results
  1. 1

    Iterated Boolean games by Gutierrez, J, Harrenstein, B, Wooldridge, M

    Published 2015
    “…In order to represent the strategies of players in such games, we use a finite state machine model. After introducing and formally defining iterated Boolean games, we investigate the computational complexity of their associated game-theoretic decision problems, as well as semantic conditions characterising classes of LTL properties that are preserved by equilibrium points (pure-strategy Nash equilibria) whenever they exist.…”
    Journal article
  2. 2

    Iterated Boolean games by Gutierrez, J, Harrenstein, P, Wooldridge, M

    Published 2013
    “…In order to model the strategies that players use in such games, we use a finite state machine model. After introducing and formally defining iterated Boolean games, we investigate the computational complexity of their associated game-theoretic decision problems as well as semantic conditions characterising classes of LTL properties that are preserved by pure strategy Nash equilibria whenever they exist.…”
    Conference item