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    Loot box gambling addiction risk versus responsible computing: a systematic review by Luiz Felipe Carvalho Duarte, Edison Ishikawa

    Published 2023-05-01
    “… There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called “loot boxes” that are offered during gameplay. …”
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