Showing 1 - 5 results of 5 for search '"Popular culture"', query time: 0.09s Refine Results
  1. 1

    Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World by Jerome McDonough, Robert Olendorf

    Published 2011-07-01
    “…Virtual environments, such as Second Life, have assumed an increasingly important role in popular culture, education and research. Unfortunately, we have almost no practical experience in how to preserve these highly dynamic, interactive information resources. …”
    Get full text
    Article
  2. 2

    Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World by Jerome McDonough, Robert Olendorf

    Published 2011-07-01
    “…Virtual environments, such as Second Life, have assumed an increasingly important role in popular culture, education and research. Unfortunately, we have almost no practical experience in how to preserve these highly dynamic, interactive information resources. …”
    Get full text
    Article
  3. 3

    Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World by Jerome McDonough, Robert Olendorf

    Published 2011-07-01
    “…Virtual environments, such as Second Life, have assumed an increasingly important role in popular culture, education and research. Unfortunately, we have almost no practical experience in how to preserve these highly dynamic, interactive information resources. …”
    Get full text
    Article
  4. 4

    Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World by Jerome McDonough, Robert Olendorf

    Published 2011-07-01
    “…Virtual environments, such as Second Life, have assumed an increasingly important role in popular culture, education and research. Unfortunately, we have almost no practical experience in how to preserve these highly dynamic, interactive information resources. …”
    Get full text
    Article
  5. 5

    Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World by Jerome McDonough, Robert Olendorf

    Published 2011-07-01
    “…Virtual environments, such as Second Life, have assumed an increasingly important role in popular culture, education and research. Unfortunately, we have almost no practical experience in how to preserve these highly dynamic, interactive information resources. …”
    Get full text
    Article