Showing 1 - 20 results of 68 for search '"Games"', query time: 0.07s Refine Results
  1. 1

    Mobile game 3D by Ho, Huu Huy.

    Published 2010
    “…The market for mobile games and applications, especially 3D games, is potentially huge and growing quite fast recently. …”
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    Final Year Project (FYP)
  2. 2

    Game-like course objects by Heng, Adriel Shao Jie.

    Published 2013
    “…This report will cover how game elements can be an aid to the problems encountered in stroke rehabilitation process. …”
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    Final Year Project (FYP)
  3. 3

    Access control via coalitional power game by Guruacharya, Sudarshan, Niyato, Dusit, Kim, Dong In

    Published 2013
    “…An underlying noncooperative power game has been devised, based on which a coalition game is formulated by taking a suitable value function. …”
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    Conference Paper
  4. 4

    Dynamic games and applications in wireless communication networks by Zhu, Kun

    Published 2012
    “…A network selection Bayesian game is formulated for this purpose. In general, the preference (i.e., utility) of a mobile user is private information. …”
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    Thesis
  5. 5

    Developing an HLA-compliant game engine using gamefactory by Wong, Jee Khen.

    Published 2010
    “…One such proposed tool that could achieve this goal is HLA-compliant Game Factory. In this report, it covers detail description of the various way used to extend the current Game Factory to become compliant with the HLA standard. …”
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    Final Year Project (FYP)
  6. 6

    Effective load management technique for AI characters in games by Tan, Brian., Wong, Gabriyel.

    Published 2009
    “…Creating large populations of AI characters for game environment is a major challenge because either insufficient CPU processing time is available or it is difficult to balance the computational needs of the game AI against the requirements of other game components. …”
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    Conference Paper
  7. 7

    Controlled coalitional games for cooperative mobile social networks by Niyato, Dusit, Wang, Ping, Saad, Walid, Hjørungnes, Are

    Published 2013
    “…We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. …”
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    Journal Article
  8. 8

    Authoring educational games through affective teachable agent by Ailiya, Shen, Zhiqi, Miao, Chun Yan

    Published 2013
    “…In this way, not only educators can directly bring their ideas into the game design, but also the game developers can effectively implement the design to realize game scenarios. …”
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    Conference Paper
  9. 9

    A hierarchical game theoretic framework for cognitive radio networks by Niyato, Dusit, Bi, Guoan, Xiao, Yong, DaSilva, Luiz A.

    Published 2013
    “…To help us understand the interaction among SUs and PUs, we study the proposed network model from a game theoretic perspective. More specifically, we first formulate a coalition formation game to study the sub-band allocation problem of SUs and then integrate the coalition formation game into a Stackelberg game-based hierarchical framework. …”
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    Journal Article
  10. 10

    3D graphics application/game on mobile phone III by Renaldo Lianto.

    Published 2010
    “…However, 3D games and applications have become a growing niche in the mobile phone sector. …”
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    Final Year Project (FYP)
  11. 11

    3D graphics application/game on mobile phone II by Su, Qin.

    Published 2010
    “…JAVA Mobile gaming is projected to become one of the fastest growing sectors in the IT industry. …”
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    Final Year Project (FYP)
  12. 12
  13. 13

    Evolving tactical plans for strategy games using automated red teaming by Hingston, P., Decraene, James, Low, Malcolm Yoke Hean

    Published 2011
    “…We examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. …”
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    Conference Paper
  14. 14

    Variable-width channel allocation for access points : a game-theoretic perspective by Yuan, Wei, Wang, Ping, Liu, Wei, Cheng, Wenqing

    Published 2013
    “…In the scenario of multiple collision domains, the channel allocation problem is formulated as a constrained game. Penalty functions are introduced to relax the constraints and the game is converted into a generalized ordinal potential game. …”
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    Journal Article
  15. 15

    Replica placement in P2P storage : complexity and game theoretic analyses by Rzadca, Krzysztof, Datta, Anwitaman, Buchegger, Sonja

    Published 2010
    “…We analyze the problem using both theoretical approaches (complexity analysis for the centralized system, game theory for the decentralized one) and simulation. …”
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    Conference Paper
  16. 16

    Game theoretic modeling of cooperation among service providers in mobile cloud computing environments by Niyato, Dusit, Wang, Ping, Hossain, Ekram, Saad, Walid, Han, Zhu

    Published 2013
    “…Then, for a given coalition of service providers, the revenue obtained from utilizing the resource pool has to be shared among the service providers. A coalitional game model is developed for sharing the revenue. …”
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    Conference Paper
  17. 17

    Self-stabilizable symbiosis for cloud data center applications: a game theoretic perspective by Suzuki, Junichi, Champrasert, Paskorn, Lee, Chonho

    Published 2013
    “…A symbiosis between a service and a platform is sought as a Nash equilibrium in an extensive-form game. Simulation results demonstrate that SymbioticSphere allows services and platforms to successfully adapt to dynamic networks in a self-stabilizable manner.…”
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    Conference Paper
  18. 18

    Coalition-based cooperative packet delivery under uncertainty : a dynamic Bayesian coalitional game by Akkarajitsakul, Khajonpong, Niyato, Dusit, Hossain, E.

    Published 2013
    “…We also consider another solution concept, namely, the Bayesian core, which guarantees that no mobile node has an incentive to leave the grand coalition. The Bayesian game model is extended to a dynamic game model for which we propose a method for each mobile node to update its beliefs about other mobile nodes' types when the coalitional game is played repeatedly. …”
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    Journal Article
  19. 19
  20. 20

    Towards believable resource gathering behaviours in real-time strategy games with a memetic ant colony system by Lim, Meng-Hiot, Chen, Xianshun, Ong, Yew Soon, Feng, Liang, Chen, Caishun, Ho, Choon Sing

    Published 2014
    “…In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate sur- roundings and must gather knowledge about the dynamics of the navigation graph that it resides on by sharing information and cooperating with other agents in the game environment. …”
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    Conference Paper