Showing 1 - 20 results of 32 for search '"Games"', query time: 0.07s Refine Results
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    Haptic tactile for emotional avatar in virtual reality game by Basori, Ahmad Hoirul, Bade, Abdullah, Daman, Daut, Sunar, Mohd. Shahrizal

    Published 2007
    “…Research on virtual reality game needs a lot of improvement especially on how to immerse user and provide user with attractive interaction. …”
    Book Section
  4. 4

    Exploring dynamic character motion techniques for games development by Ismail, Ismahafezi, Sunar, Mohd. Shahrizal, Yusof, Cik Suhaimi

    Published 2012
    “…This paper presents a current motion researchin the real time animation character and focused in dynamic motion control considering physic for game development. From this paper, the researcher can get better understanding what is the main issues and relevant technique that used by the recent researchers in this area. …”
    Article
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    Adaptive gamification: user/player type and game elements mapping by Andrias, Ryan Macdonell, Sunar, Mohd. Shahrizal, Sondoh, Stephen Laison

    Published 2022
    “…Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. …”
    Conference or Workshop Item
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    Haptic emotional avatar: a challenge for serious game and edutainment by Basori, Ahmad Hoirul, Bade, Abdullah, Sunar, Mohd. Shahrizal, Daman, Daut, Saari, Nadzari

    Published 2009
    “…Avatar plays a vital role to improve the degree of realism in virtual reality games. Current practice in virtual environment learning process showed that virtual reality game able to enhance and improve the learning environment process bv adding immersive aspect like believable avatar. …”
    Conference or Workshop Item
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    A comprehensive study on pathfinding techniques for robotics and video games by Abd. Algfoor, Zeyad, Sunar, Mohd. Shahrizal, Kolivand, Hoshang

    Published 2015
    “…We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. …”
    Article
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    A review on informed search algorithms for video games pathfinding by Kapi, Azyan Yusra, Sunar, Mohd. Shahrizal, Zamri, Muhamad Najib

    Published 2020
    “…This paper also aims to discuss common challenges faced by pathfinding in video games and providing future trends for optimization. …”
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    Article
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    A vibration tactile aesthetic to enhance the realism of interactive game avatar by Basori, Ahmad Hoirul, Bade, Abdullah, Sunar, Mohd. Shahrizal, Daman, Daut, Saari, Nadzari

    Published 2009
    “…Currently, interactive game still lack of interactivity and immersiveness. …”
    Get full text
    Article
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    The analysis of intrinsic game elements for undergraduates gamified platform based on learner type by Tan, Wei Kian, Sunar, Mohd. Shahrizal, Goh, Eg Su

    Published 2022
    “…The analysis mirrored the positive impact of game elements (group quest, challenges, and time pressure) on the undergraduates. …”
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    Article
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    3D maze : a basic approach for virtual walkthrough programming using openGL by Sunar, Mohd. Shahrizal, Away, Yuwaldi

    Published 2007
    “…Most of the games today are developed in three dimensional environments. …”
    Book Section
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    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This product can be used effectively by 3D artists, designers and game developer to model cloud shapes easily through interactive user interface. …”
    Get full text
    Monograph
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    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This product can be used effectively by 3D artists, designers and game developer to model cloud shapes easily through interactive user interface. …”
    Get full text
    Monograph
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    Real-time volume shadow using visible-non visible algorithm by Kolivand, Hoshang, Sunar, Mohd. Shahrizal, Amirshakarami, Azam, Ranjbari, Zhila

    Published 2011
    “…Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. …”
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    Article
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    Dynamic motion control editor for virtual human by Ismail, Ismahafezi, Sunar, Mohd. Shahrizal, Basori, Ahmad Hoirul

    Published 2013
    “…Virtual human motion in computer games and animation look very dull and unrealistic. …”
    Article
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    Real-time volume shadow using stencil buffer by Sunar, Mohd. Shahrizal, Hoshang , Kolivand, Farhang, Yousef, Fattahi, Haniyeh

    Published 2011
    “…These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications.…”
    Book Section
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    Particles cloud modeling algorithm for virtual environment by Rana, Muhammad Azam, Sunar, Mohd. Shahrizal, Shamsudin, Siti Mariyam

    Published 2007
    “…Highly evolved interactive application such as flight simulator, games and weather visualization require cloud to be render in both realism and real-time. …”
    Book Section
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    Range detection technique for real time virtual heritage application by Sunar, Mohd. Shahrizal, Mohd. Zin, Abdullah

    Published 2008
    “…In most real-time computer graphics applications such as virtual walkthrough, flight simulator and games, maintaining the interactive frame rate and smoothness of movement is utmost important. …”
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    Book Section