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1
Influence of playability and usability in a mobile human computation game
Published 2013“…Further, Geo Topic scored significantly better in terms of the ease of use aspect of usability.…”
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Conference Paper -
2
An exploratory study on the emotional, cognitive and behavioural inclinations of the Singapore elderly towards mobile phones.
Published 2010“…The study also finds that age is inversely related to the use of the mobile phones as regards sociability, mobility, immediacy, perceived usefulness, perceived ease-of-use and exposure and receptivity towards other technologies. …”
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Final Year Project (FYP) -
3
Aggregated community question answering
Published 2015“…In particular, ACQUA received favorable responses from most participants in terms of perceived usefulness, perceived ease of use, and competence. In terms of usability however, the consensus was not completely in favor of ACQUA. …”
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Conference Paper -
4
Video game acceptance : a meta-analysis of the extended technology acceptance model
Published 2020“…Through a meta-analysis of 50 articles, we find that perceived ease of use (PEOU), perceived usefulness (PU), and perceived enjoyment (PE) significantly associate with attitude and behavioral intention. …”
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Journal Article -
5
The nature of historical representation on Wikipedia : dominant or alterative historiography?
Published 2012“…Given their ease of use and capability for interactivity, new media are seen as having the potential to make visible previously marginalized voices. …”
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Journal Article -
6
Information seeking activities of tertiary students through social networking sites.
Published 2012“…The key findings of this study were: 1) search engines remained as the students most preferred channels regardless of information types, 2) the students’ information seeking activities through SNSs were mainly for non-academic information compared to libraries for academic use, 3) the students acknowledged SNSs ease of use and good functionality for searching information, 4) the students positively expressed using SNSs for “communications over course-related topic” and “knowledge sharing”, 5) there were indications of a lack of trust on the information sought, and 6) there were concerns over information and activity privacy over SNSs. …”
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Thesis -
7
Introducing a software-based method to assess and manipulate visual attention : feasibility and initial validation
Published 2015“…The benefits of this application include the ability to measure and direct VA in multiple participants simultaneously, its ease of use, as well as its provision of relatively noise-free data. …”
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Journal Article -
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Addressing data absenteeism and technology chauvinism in the use of gamified wearable gloves among older adults: moderated usability study
Published 2024“…Second, the comfort and ease of use of the wearable gloves were important for older adults, regardless of their stroke history. …”
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Journal Article