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Mobile-based library loan service(MBLLS)
Published 2007“…Results of user evaluation on the MBLLS indicate that it has good usability in terms of Usefulness, Ease of Use and Outcome/Future Use.The results also indicate that there is a significant dif erence between novice and expert users for Usefulness and Ease of Use, while no significant dif erence for Outcome/Future Use.…”
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2
A study of students’ motivation using the augmented reality science textbook
Published 2016“…The results provide empirical support for the positive and statistically significant relationship between engaging, enjoyment and fun and students’ motivation for science learning. However, Ease of use is not significant but positively correlated to Motivation.…”
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ARC Welding Education: Mobile ARC Welding Learning App to Improve Students’ Motivation
Published 2022“…However, there was no evidence of a positive and significant relationship between ease of use and learnability and welding learning motivation.…”
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4
Arabic Language Learning (All) for kids
Published 2010“…Arabic language needs to be introduced to children at early ages such as in the kindergarten.With the advent of computer technology, various kind of multimedia tools have been developed for the purpose of language learning.Since children are attracted to computer applications especially those that involve multimedia, there is a need to develop Arabic language learning applications for them.Even though there are few applications available in the market for that purpose, most of them do not fully utilize the multimedia elements.The prime objective of this study was to propose an Arabic Language Learning (ALL) for kids of ages between 4 to 6 years old that enable them to learn the language.In the process, an interactive field-tested ALL for kids has been developed as an alternative to the traditional learning tools.The results of user evaluation on the ALL indicate that it has good usability in terms of Learn ability, Usefulness, Ease of Use and Outcome/Future Use.The results also indicate that there is a significant difference between novice and expert users for Usefulness and Ease of Use, while no significant difference for learn ability and Outcome/Future Use.…”
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5
A study of students’ motivation in using the mobile arc welding learning app
Published 2019“…The results of the evaluation indicate that the users strongly agreed on ease of use, learn ability, satisfaction, usefulness and motivation, while they agreed on engagement. …”
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Young women’s perceptions towards the Hijab Try-on app
Published 2020“…The findings of the study showed that the participantsstrongly agreed on all the attributes namely; perceived ease of use, perceived usefulness, attitudetowards use, intention to use, enjoyment, and perceived augmentation. …”
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A Study of Mobile Augmented Reality Advertising app
Published 2018“…Descriptive statistical analysis was employed to determine the perceptions of users towards the use of the MARA app in terms of Perceived Ease of Use, Perceived Usefulness, Attitude toward Use, Informativeness and Advertising Value. …”
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A study on the acceptance of e-ticketing in Universiti Utara Malaysia bus service
Published 2008“…The method used is survey and the instrument is a set of questionnaire.The questionnaire addresses the overall users’ satisfaction towards this system, users perception in terms of acceptance and also suggestions to further enhance the system.In measuring the acceptance level, four constructs were used which include User Satisfaction (US), Perceived Usefulness (PU), Perceived Ease of Use (PEU), and Perceived System Performance (PSP).This study indicates that the overall acceptance level is low which is between the range of 2.00 to 2.50 from a scale of 5.00…”
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9
Interactive multimedia-based learning for network cable installation course
Published 2011“…This article presents the design and evaluation of an interactive multimedia courseware for Network Cable Installation Course at the Community College.The limitations that exist in the conventional learning approach are described.This led to the development of an interactive multimedia courseware to be used in the teaching and learning process.The developed courseware was then evaluated on its usability in terms of perceived of usefulness, perceived of ease of use, learnability and future use of the courseware.It is found that overall the courseware receives high ratings from respondents and the highest rating among all suggests that respondents agreed that overall they found that the courseware is useful to complete their learning task.…”
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Parents' perception toward the adoption of mobile application for monitoring their children's obesity status
Published 2015“…Parents should be the one responsible for their children well-being.With the advent of mobile technology, various mobile app have been developed to help people to manage their daily lives.This paper discusses on the development and evaluation of the Body Mass Index (BMI) Percentile Monitor, a mobile app for monitoring children's obesity status by parents.The results of the evaluation indicated that the parents highly rated the application in terms of usefulness, ease of use, hedonic motivation, outcome/future Use and satisfaction.…”
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Parents' perception toward the adoption of mobile application for monitoring their children's obesity status
Published 2015“…Parents should be the one responsible for their children well-being.With the advent of mobile technology, various mobile app have been developed to help people to manage their daily lives.This paper discusses on the development and evaluation of the Body Mass Index (BMI) Percentile Monitor, a mobile app for monitoring children's obesity status by parents.The results of the evaluation indicated that the parents highly rated the application in terms of usefulness, ease of use, hedonic motivation, outcome/future Use and satisfaction.…”
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Parents' perception towards the adoption of mobile application for monitoring their children's obesity status
Published 2015“…The results of the evaluation indicated that the parents highly rated the application in terms of usefulness, ease of use, hedonic motivation, outcome/future Use and satisfaction.…”
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Evaluation of UUM mobile augmented reality based i-brochure application
Published 2014“…User evaluation was conducted amongst the international students and the results indicated that the respondents highly agreed on all the measures that include; Usefulness, Ease of Use, Effects on Motivation, Out-come/Future Use, and Satisfaction of the i-brochure.The introduction of the i brochure coincides with the needs of the students to acquire comprehensive information about UUM.…”
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14
Virtual Taekwondo Training Environment Prototype: Development and Evaluation
Published 2018“…Quantitative research was employed for evaluating the following measurements; Satisfaction, Presence, Engaging, Ease of Use and Usefulness. The results of user evaluation indicated that the trainees agreed with all the measurements.…”
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15
Design of mobile healthcare reminder for chronic diabetes
Published 2016“…To achieve the main aim, the following sub objectives have been formulated; (i) to identify the requirements for the mobile healthcare reminder suitable for chronic diabetes, (ii) to develop and construct the prototype of the system, (iii) to evaluate the prototype in terms of perceived usefulness, perceived ease of use, and satisfaction. The prototype has been evaluated using an adapted questionnaire, involving 30 patients in Baghdad Hospital.The results reveal that the prototype is perceived useful and easy to use by the participants.Also, they are highly satisfied with the prototype. …”
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Development and evaluation of i-brochure: a mobile augmented reality application
Published 2016“…The aim of this application is to provide interactive information beyond that of a typical brochure in promoting higher learning institutions amongst the international students.By using the Mobile Augmented Reality application, the students will be able to access information in the form of virtual contents which cannot be acquired from a typical paper brochure.The results of user evaluation towards the use of the application indicated that they agreed with all the measurements which include Usefulness, Ease of use, Functionality and effectiveness, Outcome/future use and Satisfaction.…”
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Evaluation of e-star: An enhanced science textbook using augmented reality among lower secondary school student
Published 2015“…Quantitative data was collected using questionnaires for evaluating the following dimensions: motivation, ease of use, engaging, enjoyment and fun. The results indicate that the users agreed on all the dimensions. …”
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Students’ perceptions of learning object for 3D character modelling lesson
Published 2013“…The purpose of this LO is to help students by providing guidance for them to do their assignments and also to enhance and improve their 3D design and modelling skills.An evaluation on the use of the 3D Character Modelling LO was conducted among 30 students.The results indicate that the students agreed on the Learnablity, Usefulness, Ease of Use, Functionality and Effectiveness, Satisfaction and Outcome/Future Use of the LO.The potential use of 3D Character Modelling LO for teaching and learning is discussed at the end of this paper.…”
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Hajj and umrah training (V-HAJJ)
Published 2012“…For the user evaluation, two groups of respondents were involved, youngster (19 - 39 years old) and elder (40 years old and over).A set of questionnaires which was adapted from the Technology Acceptance Model (TAM) was used.It comprises of four attributes; Perceived ease of use (PEOU), Perceived Usefulness (PU), Attitude Towards Using (ATTITUDE) and Intention to Use (ITU).Overall, the statistical results of the evaluation showed that there is no significant difference between youngster and elder in terms of acceptance of the V-Hajj prototype.Furthermore, there was a good persuasive effect among the elder after using V-Hajj, compared with the earlier results from the preliminary study. …”
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