Showing 1 - 20 results of 33 for search '"Games"', query time: 0.07s Refine Results
  1. 1

    Secular Games by Dunning, S

    Published 2016
    “…The earliest celebrations included sacrifices and theatrical games (ludi scaenici; see ludi) at an altar by the Tiber in the Campus Martius; this location was called the Tarentum. …”
    Book section
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    Integrating ACT-R cognitive models with the Unity game engine by Smart, P, Scutt, T, Sycara, K, Shadbolt, N

    Published 2016
    “…Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. …”
    Book section
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    Symbolic verification and strategy synthesis for turn-based stochastic games by Kwiatkowska, M, Norman, G, Parker, D, Santos, G

    Published 2022
    “…Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. …”
    Book section
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    Learning Dynamics, Lock-in, and Equilibrium Selection in Experimental Coordination Games. by Crawford, V

    Published 2001
    “…This paper compares the leading theoretical approaches to equilibrium selection, both traditional and adaptive, in the light of recent experiments by Van Huyck, Battalio, and Beil (henceforth "VHBB") in which subjects repeatedly played coordination games, uncertain only about each other's strategy choices. …”
    Book section
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    saeculum by Dunning, S

    Published 2017
    “…Through the Secular Games, the emperor advertised his role in establishing his dynasty and ushering in an age of peace; emperors who wished to capitalize on this expression of authority made official references to the saeculum in coinage and inscriptions if they were unable to hold the Games during their reigns, thus creating a close link between the saeculum, imperial families, and political control. …”
    Book section
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    Gold Farming by Lehdonvirta, V

    Published 2017
    “…‘Gold farmers’ are companies and workers who earn income by harvesting virtual currencies and items in online video games and selling them on to other players for real money. …”
    Book section
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    Achilles in control? by Kelly, A

    Published 2017
    “…Though great poets may appreciate the artistry and interest of the Funeral Games in Book 23 of the Iliad, it must be admitted that the entire episode can seem an interlude between the death of Hector in Book 22 and the final, pathetic meeting between Achilles and Priam in Book 24. …”
    Book section
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    The transformation of the saeculum and its rhetoric in the construction and rejection of roman imperial power by Dunning, SB

    Published 2022
    “…The saeculum was linked with imperial authority during the reign of Augustus with his foundation of the ludi saeculares (“Saecular Games”). Augustus recalculated the saeculum and created a new chronology for his Games, which celebrated the princeps’ ability to lead Rome into a new era of peace and prosperity through divine favour and the establishment of his dynasty. …”
    Book section
  17. 17

    The rise of the algorithmic child: protecting children in smart homes by Nash, V

    Published 2023
    “…Children’s Internet use is often presumed to consist only of popular entertainment activities such as scrolling through social media, playing games, or watching videos, all typically undertaken on personal devices, with Internet safety policy and practice targeted accordingly. …”
    Book section
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    Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää by Hamari, J, Lehdonvirta, V

    Published 2010
    “…<p style="text-align:justify;">Selling virtual goods has become one of the main revenue models for online game operators. However, the business model differs from flat-fee models in that the value for the sold value offerings is, for the most part, derived from the structures built into the game and thus requires game developers to integrate business planning into game design. …”
    Book section
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    What’s so social about the social brain? by Dunbar, R

    Published 2013
    “…The focus of most research has been on economic games or the socio-cognitive processes involved in dyadic interactions (e.g., theory of mind or prosocial/altruistic behaviour). …”
    Book section
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    Interventions for primary school children with difficulties in mathematics by Dowker, A

    Published 2017
    “…Interventions discussed here include those involving peer tuition and group collaboration; those involving board and computer games; and those that involve assessing children's strengths and weaknesses in different components of mathematics; and targeting remedial activities to the assessed weaknesses. …”
    Book section