Showing 1 - 13 results of 13 for search '"modeling language"', query time: 0.07s Refine Results
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    A Method for the Automatic Generation of Test Suites from Object Models by Davies, J, Crichton, C, Cavarra, A

    Published 2003
    “…This paper explains how object models written in the Unified Modeling Language (UML) can be translated into formal, behavioural descriptions and used as a basis for automatic test generation. …”
    Conference item
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    A UML profile for privacy-aware data lifecycle models by Alshammari, M, Simpson, A

    Published 2017
    “…We show how the APDL can be represented in terms of the Unified Modeling Language (UML). The profile is illustrated via a realistic case study.…”
    Conference item
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    Using State Diagrams to Describe Concurrent Behaviour by Davies, J, Crichton, C

    Published 2003
    “…The state diagram notation, a derivative of Harel's StateCharts, is an important component of the Unified Modeling Language (UML). It is the primary means of describing object behaviour: by associating a state diagram with a particular class, a designer may specify how objects of that class should perform sequences of actions in response to incoming events. …”
    Conference item
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    From AgentSpeak to C for safety considerations in unmanned aerial vehicles by Bucheli, S, Kroening, D, Martins, R, Natraj, A

    Published 2015
    “…The generated code is evaluated on a simulator and a Parrot AR.Drone, demonstrating the flexibility and expressiveness of AgentSpeak as a modeling language for UAVs.…”
    Conference item
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    Compositionality and Refinement in Model−Driven Engineering by Davies, J, Gibbons, J, Milward, D, Welch, J

    Published 2012
    “…The use of models as ‘source code’ has implications for the notions of composition and refinement employed in the modelling language. This paper explores those implications in the context of object-oriented design: establishing a necessary and sufficient condition for a collection of classes to be treated as a component, identifying an appropriate notion of refinement for the generation process, and investigating the applicability of data and process refinement to object models.…”
    Conference item
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    Imperfect information in reactive modules games by Gutierrez, J, Perelli, G, Wooldridge, M

    Published 2016
    “…Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent systems, which is used in a number of practical model checking tools. …”
    Conference item
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    Verification of tree-based hierarchical read-copy update in the Linux kernel by Liang, L, McKenney, PE, Kroening, D, Melham, TF

    Published 2018
    “…Previous formal verification efforts for RCU either focus on simple implementations or use modeling languages. In this paper, we construct a model directly from the source code of Tree RCU in the Linux kernel, and use the CBMC program analyzer to verify its safety and liveness properties. …”
    Conference item
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    PRISM-games 3.0: Stochastic game verification with concurrency, equilibria and time by Kwiatkowska, M, Norman, G, Parker, D, Santos, G

    Published 2020
    “…This paper describes the advances made in the tool’s modelling language, property specification language and model checking engines in order to implement this new functionality. …”
    Conference item
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    Semantic Data Markets: A Flexible Environment for Knowledge Management by de Virgilio, R, Orsi, G, Tanca, L, Torlone, R

    Published 2011
    “…Nyaya uniformly exposes the native meta-data of each kiosk using the Datalog+/- language, a powerful rule-based modelling language for ontological databases. The kiosks form a Semantic Data Market where the data in each kiosk can be uniformly accessed using conjunctive queries and where users can specify user-defined constraints over the data. …”
    Conference item
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    Iterated Boolean games for rational verification by Gutierrez, J, Gao, T, Wooldridge, M

    Published 2017
    “…We show that, when agents are modelled using the Simple Reactive Modules Language, a widely-used system modelling language for concurrent and multi-agent systems, this problem can be reduced to a simpler query: whether some iterated game—in which players have control over a finite set of Boolean variables and goals expressed as Linear Temporal Logic (LTL) formulae—has a Nash equilibrium. …”
    Conference item