Showing 1 - 9 results of 9 for search '"comic"', query time: 0.06s Refine Results
  1. 1

    Linguistic Manifestations in the Commercialisation of Japanese Animation and Comics by Yoong, D.S.C., David, M.K.

    Published 2010
    “…And this is no exception in the contemporary Japanese animation and comics (anime and manga) industry. Animators and artists have to evolve to meet the demands of the audience who are becoming more intellectually complex. …”
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  2. 2

    Exploring digital comics as an edutainment tool: An overview by Azman, Farah Nadia, Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada

    Published 2014
    “…This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. …”
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  3. 3
  4. 4

    The acceptance of e-Book readers among Malaysian children by Abdul Mutalib, Ariffin, Alwi, Asmidah, Ab Salam, Sobihatun Nur

    Published 2006
    “…The users also perceived Comic reader as the easiest reader to use.…”
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  5. 5

    Embracing Cyberculture On Graphic Design by Romainoor, Nurul Hanim, Abdullah, Sarena

    Published 2016
    “…The finding on graphic design in the lens of Cyberpunk seen in design illustration of favourite comic characters. Where, active media users may transform the iconic characters into cyberpunk that portray dark colours with streaks of neon colours and lighting.…”
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  6. 6

    Archiving Malaysian Popular Print Artefacts Through Digital Technology by Abd Rahman, Zainurul Aniza

    Published 2015
    “…Since Malaysia independence, not many of part of the domain of popular print such as magazines, newspapers, comic books, etc., are recorded or stored extensively in the national archives or libraries. …”
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  7. 7

    To be or not to be the queerest of them all: Investigating the Freedom of Gender Performativity within the Queer Space of Cosplay/Cross play by Loke, Elween

    Published 2016
    “…Cosplay refers to acts of role-playing based on characters from anime and manga, or Japanese animation and comic respectively. Crossplay, on the other hand, is similar to Cosplay, except that participants dressed up as characters that are of their opposite gender. …”
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  8. 8

    Japanese subcultural event participants in Malaysia and their personal development: preliminary findings by Yamato, Eriko

    Published 2013
    “…Japanese subcultural products such as animations (anime), comics (manga) and role playing games have been produced primarily for the Japanese domestic market, yet a large amount are disseminated outside Japan. …”
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  9. 9

    Participatory art project to develop the creative potential of students of senior high school in Surakarta / Adam Wahida by Wahida, Adam

    Published 2016
    “…The works of art with the medium of comics, graphic, and the stencil is a tangible manifestation of the growth of students creativity . …”
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