Showing 1 - 20 results of 43 for search '"S-League"', query time: 0.09s Refine Results
  1. 1

    Impact of foreign athletes in the S-league by Mohamed Syaqir Sulaiman

    Published 2014
    “…It was with this avocation that the Singapore league (S-league), came up with the idea of having foreign players participating in their competition. …”
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    Final Year Project (FYP)
  2. 2

    Modelling bookmaking odds for the English Premier League. by Tan, Aurelius Kok Keong., Goh, Shengyong., Lin, Guoxin.

    Published 2008
    “…Data from 1140 English Premier League football matches fitted into the model. The motivation of this paper is to derive efficient soccer bookmaking odds from the results.…”
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    Final Year Project (FYP)
  3. 3

    Low support level for S.League in Singapore : myth or reality? by Nur Syazana Mohd Taha, Yau, Shuqing, Aainaa

    Published 2011
    “…The Singapore League or S.League is the first professional football league in the country. …”
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    Final Year Project (FYP)
  4. 4

    Motivational factors affecting sports consumption behaviours of S-league spectators by Teo, Yu Run

    Published 2018
    “…The decline in S-League spectatorship in recent years is a concern for the local sporting scene and the cause of this is multi-factorial. …”
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    Final Year Project (FYP)
  5. 5

    Two pillars of football’s popularity in Singapore : television viewership and amateur leagues by Tai, Qi Jun

    Published 2019
    “…The two main themes developed were television broadcasting development of English Premier League (EPL) games and rise of amateur leagues. They are indeed significant factors that contribute to football’s popularity. …”
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    Final Year Project (FYP)
  6. 6

    Are we there yet? Devilish chronotopes in Jules Verne's Twenty Thousand Leagues under the Seas by Goh, Nigel Kuan Long

    Published 2023
    “…This essay examines how the unique Oceanic temporality of Jules Verne’s Twenty Thousand Leagues under the Seas reflects broader changes in the hermeneutics of Oceanic time in the late 19th century. …”
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    Final Year Project (FYP)
  7. 7
  8. 8

    Vision & localization module development for nao humanoid robot : robocup standard platform league by Ngo Pham, Hoang Vu

    Published 2014
    “…The project involves in developing a vision and localization module for NAO hu- manoid robot - Robocup Standard Platform League (SPL) based on the B-Human open-source software. …”
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    Final Year Project (FYP)
  9. 9

    Impact of social media usage on sport participation and well-being of English premier league fans by Lee, Kar Chun

    Published 2019
    “…This study will broaden the understanding of the impacts of social media usage on English Premier League fans, and in turn provide valuable information for sport managers to utilize these social media platforms to increase the sport participation and well-being of these fans.…”
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    Final Year Project (FYP)
  10. 10

    Distinct fan behaviour among football spectators in Singapore : an observational study by Khairunnizam Khamis

    Published 2019
    “…Despite football having an estimated participation rate of 13.1 percent among the Singapore population, making it one of the most highly participated sport in the country, attendance in the Singapore League (S.League) remained low (Sport Singapore, 2016). …”
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    Final Year Project (FYP)
  11. 11

    Competitive balance and sport spectatorship : an analysis of Singapore professional football by Phua, Philip Yi Xian

    Published 2017
    “…This paper aimed to investigate the relationship of competitive balance among teams in a sports league with the average attendance of the league itself. …”
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    Final Year Project (FYP)
  12. 12

    Samba soccer : fan culture and national mythology by Tsang, Yuk Tim

    Published 2019
    “…This thesis focuses on the attempts to build a uniquely Singaporean football culture that was prompted by the birth of the S-League in 1996. Before the formation of S-League, Singapore had achieved qualified successes in the ASEAN and Malaysia Cups on the regional and local levels which helped to maintain a sizeable following. …”
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    Final Year Project (FYP)
  13. 13

    Development of a crawler to collect online game playing traces by Pan, Jiangdong

    Published 2018
    “…To retrieve the data related to League of Legends, Riot Games provides official APIs for developers to play on. …”
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    Final Year Project (FYP)
  14. 14

    An esports and sports casting corpus by Wee, Wan Xuan

    Published 2022
    “…The matches used were sourced from the League of Legends esport, the Overwatch League, the FIFA World Cup for association football, and the National Football League for American football. …”
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    Final Year Project (FYP)
  15. 15

    Designing negotiation agents for international competition by Zhang, Huixian

    Published 2020
    “…The Automated Negotiating Agent Competition (ANAC) has been running since 2010 to provide a benchmark for evaluating negotiation strategies and drive the research in the automated negotiation field. The Werewolf Game League Protocol Division was introduced in 2019 where the agents play the Werewolf Game, a popular incomplete-information communication game. …”
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    Final Year Project (FYP)
  16. 16

    An examination of social media use in New Zealand’s men’s and women’s rugby team by Wee, Bevie Shi Yi

    Published 2018
    “…This has been shown by the strength of the local rugby league which is more popular than any other sporting leagues in the country. …”
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    Final Year Project (FYP)
  17. 17

    Football mobile application with built-in result prediction function using neural networks by Wang, Jia

    Published 2020
    “…There is a rising demand for a mobile application that allows fans to watch the latest updates of their favorite team and league. Moreover, numerous people stay interested in the prediction of the football match result. …”
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    Final Year Project (FYP)
  18. 18

    Artificial intelligence & big data for the future world by Prahadeeswaran, P

    Published 2020
    “…This paper will be primarily focussing on the usage of Artificial Intelligence, mainly through supervised machine learning techniques to predict the results of an English Premier League football match. Different types of classifiers will be tried and tested to find the best accuracy for predicting the results of a match.…”
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    Final Year Project (FYP)
  19. 19

    Entrepreneurship : the case study of Hwa Tat Lee holdings limited by Lao, Mei Leng, Ong, Chiew Yen

    Published 2014
    “…Lee Kuan Yew: "Singaporeans must become more 'venturesome' and develop the entrepreneurial spirit if the country is to stay at the top of the economic league." Straits Times, 6 October 1992…”
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    Final Year Project (FYP)
  20. 20

    Race and class implications on the perceptions and management of Singapore football by Murni Nadra Abdul Rahim

    Published 2017
    “…Singapore football is often viewed to be a ‘Malay sport’ due to the over-representation of Malay players in the professional league. This study explores the implications of racial and class inequality in the perceptions and management of Singapore football. …”
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    Final Year Project (FYP)