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The Reality Game
Published 2009“…We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. …”
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The reality game
Published 2009“…We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. …”
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Fighting games and Go: Exploring the aesthetics of play in professional gaming
Published 2017“…This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. …”
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Policy Discourses on Irregular Migration in the EU – ‘Number Games’ and ‘Political Games’
Published 2011Journal article -
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Schelling games on graphs
Published 2021“…We study strategic games inspired by Schelling's seminal model of residential segregation. …”
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Undiscounted bandit games
Published 2020“…We analyze undiscounted continuous-time games of strategic experimentation with two-armed bandits. …”
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Cooperative concurrent games
Published 2022“…We begin by presenting a variant of the core that seems well-suited to the concurrent game setting, and we show that this version of the core can be characterised using ATL⁎. …”
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Multilateral Subsidy Games.
Published 2009“…When spillovers are high, national governments under-subsidize from a global welfare perspective, but the subsidy game is welfare superior to non-intervention.…”
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Codensity games for bisimilarity
Published 2022“…An important feature of bisimilarity is its game-theoretic characterization, where Spoiler and Duplicator play against each other; extension of bisimilarity games to quantitative settings has been actively pursued too. …”
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Iterated Boolean games
Published 2015“…Iterated games are well-known in the game theory literature. …”
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Partial order games
Published 2021“…We introduce a non-cooperative game model in which players’ decision nodes are par- tially ordered by a dependence relation, which directly captures informational dependencies in the game. …”
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Approachability in population games
Published 2020“…This paper reframes approachability theory within the context of population games. Thus, whilst a player still aims at driving her average payoff to a predefined set, her opponent is no longer malevolent but instead is extracted randomly at each instant of time from a population of individuals choosing actions in a similar manner. …”
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Galton-Watson games
Published 2021“…We address two-player combinatorial games whose graph of positions is a directed Galton-Watson tree. …”
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