Showing 1 - 20 results of 41 for search '"Games"', query time: 0.08s Refine Results
  1. 1

    Development Of a Guideline for Dyslexic Games by Abu Bakar, Nur Azzah, Che Pa, Noraziah

    Published 2021
    “…The advancement of technology has witnessed the increasing use of game-based intervention and it is proven beneficial in healthcare treatment including Dyslexia. …”
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    Monograph
  2. 2

    Lean Six Sigma Game App For Android by Lim, Li Zi

    Published 2018
    “…Lean knowledge can be transferred more efficiently by using simulation game instead of traditional teaching method. The prime objective of this study is to develop Android games which introduce the lean concept to someone new to the concept as a form of gamified training. …”
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    Monograph
  3. 3

    Game structure analysis in adolescent squash players by Wei, Chow Xiao

    Published 2013
    “…Fifty squash games (twelve matches) recorded in four Junior National Tournaments were analyzed to obtain the data of match duration (minutes), game duration (minutes), rallies per game, shots per rally, rally length (seconds), rest time between rallies (seconds), ball in play in minutes, ball in play in percentage (%) and work-rest ratio. …”
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    Monograph
  4. 4

    Selected traditional games create enjoyment among children by Ibrahim, Nur Fasya

    Published 2014
    “…Physical Activity Enjoyment Scale (PACES) was used to determine the enjoyment in children towards the selected traditional games. Based on five selected traditional games i.e. …”
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    Monograph
  5. 5

    A Guideline and Criteria for Memory-Disorder-Psychotheraphy Game by Alwi, Asmidah, Che Pa, Noraziah

    Published 2021
    “…This could consequently result in developing ineffective game-based therapy for patients. Therefore, there is a need to have well-defined criteria and guidelines for Memory-Disorder-Psychotherapy games to ensure a suitable design of game towards offering a proper game-based therapy to be given to memory-disorder patients. …”
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    Monograph
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    Mobile game-based learning with local content and appealing characters by Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin

    Published 2011
    “…Although various game design models and development methodologies have been proposed by a number of researchers and are made available in different genre of games, the literatures reveal that (i) the development methodology to produce mobile game-based learning (mGBL) structurally is highly scarce, (ii) most of mobile game methodologies exclude the instructional design (ID) models for developing game-based learning (GBL) and (iii) some design restrictions and aspects that should be considered when developing game on mobile platform are not clearly specified in the existing methodologies and models.Thus, by adopting design research paradigm, this study proposes a mGBL development methodology that incorporates ID models and structured processes.In accomplishing this main aim, specific objectives are also formed: (i) to construct a conceptual model of mGBL development methodology that incorporates structured processes and related ID models, (ii) to verify the proposed development methodology through expert review, (iii) to measure the playability of a game developed based on the mGBL development methodology.In determining whether the proposed mGBL development methodology is workable or not, 5 expert review sessions were conducted which indicated that they believed the methodology to be feasible, usable, useful, effective and efficient for its purpose.This provides an alternative for developers to adopt a methodology when developing a mobile game used for learning purposes.The validation is further supported by an experimental study through a heuristics evaluation study, where 64 respondents played the game and answered an instrument at the end of the play sessions. …”
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    Monograph
  8. 8

    Performance contributing match and game variables in elite and youth badminton players by Loon, Leong Kah

    Published 2015
    “…A total of 14 matches including Semi-finals and Finals of International tournaments were selected. □ The game structure variables selected for this study included match duration, game duration, rallies per game, shots per rally, rally length, rest time between rallies, ball in play in seconds, ball in play in percentage and work to rest ratio. …”
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    Monograph
  9. 9

    Kajian pembelajaran alternatif kursus pengurusan pelabuhan melalui board game by Mohd Radzi, Shahizan Herman, Zainol Abidin, Mohammad Zukuwwan, Zainol, Asif Zamri, Mohd Sappri, Mazlan

    Published 2011
    “…Uji main telah dilakukan untuk memastikan board game mencangkupi kandungan silibus kursus. Secara keseluruhannya, kajian ini mencadangkan penggunaan board game di dalam kuliah dapat membantu meningkatkan pemahaman pelajar.…”
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    Monograph
  10. 10

    Determination of intensity level between selected traditional games among Z generation by Liza, Choo Morley

    Published 2014
    “…In conclusion, this study found that all the two selected traditional games exhibit MVPA type of activity and axis 3 of both traditional games reached the highest value, followed by axis 2 and axis 1 had the lowest value.…”
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    Monograph
  11. 11

    Integrating User Experience (UX) model with planning game practice in extreme programming by Mahmod, Musyrifah

    Published 2007
    “…In recent years web application is becoming more complex and mission critical where it implements continual integration of new requirements for business logic.Almost all the web system developed demand faster time-to-market for competitive advantage.Such demands have increased the reputation of agile software processes such as Extreme Programming (XP) that allow flexibility and yet let the teams increase development productivity while maintaining software quality.However, XP too has its own strength and weakness such as one of XP principle that focuses on very minimal documentation and communicating the requirement for web application development between the customer and the developers.Even though through literature, there are successful projects that adopted XP, but if one approach is successful on one project does not mean the same approach will get the same results if applied on different projects.This research aims to propose an integration of User Experience (UX) model in Planning Game practice in XP to facilitate better requirements analysis for web application development.This research will only focus on functional requirements for web application development.…”
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    Monograph
  12. 12

    Game analysis of Liverpool football club in English premier league season 2019/2020 by A/L Magesvaran, Navin Kumar

    Published 2021
    “…Success is linked to the ability to keep the ball in their possession and make more passes during soccer games. Many people have been impressed by Liverpool FC's dominance in the English Premier League (EPL) in recent years especially season 2019/2020. …”
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    Monograph
  13. 13

    A Computational Thinking Model for Game Based Learning to Enhance Students' Mathematical Problem Solving Skills by Annamalai, Subashini, Che Omar, Azizah, Abdul Salam, Sobihatun Nur

    Published 2022
    “…Computational Thinking (CT) is an emerging concept in the Industrial Revolution 4.0 (IR4.0) educational curriculum and Game Based Learning (GBL) which is a form of learner-centred tool that uses digital games to encourage and naturally motivate students to learn parallel to the Industrial Revolution 4.0 (IR 4.0). …”
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    Monograph
  14. 14

    Persuasive Multimedia Design Model for Game-Based Learning to Enhance Children's Awareness of Child Sexual Abuse by Othman, Azliza, Shaari, Nassiriah, Abdul Salam, Sobihatun Nur, Kanagasabai, Suras

    Published 2022
    “…Therefore, this research aims to formulate a persuasive game-based learning model for children's safety from CSA. …”
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    Monograph
  15. 15

    Assessing the state anxiety, heart rate responses, and performance during e-bowling game in male and female individuals by Dhirveenraj A/L Raj, Dhirveenraj A/L Raj

    Published 2021
    “…The participants played two games of E-bowling game downloaded in their smartphone. …”
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    Monograph
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    Participation of children with and without disabilities in recreational and leisure activities: a pilot study by Zulkifly, Mohd Afiq Taqiuddin

    Published 2014
    “…In term of leisure activities, the top five most frequent participated by TD children were watching TV, playing computer games, listening to music, playing video games and leisure reading (book/comic). …”
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    Monograph
  18. 18

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This product can be used effectively by 3D artists, designers and game developer to model cloud shapes easily through interactive user interface. …”
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    Monograph
  19. 19

    The development of cloud modelling and motion analysis for virtual environment by Sunar, Mohd. Shahrizal, Daman, Daut, Kari, Sarudin, Mohd. Suaib, Norhaida, Bade, Abdullah

    Published 2005
    “…This product can be used effectively by 3D artists, designers and game developer to model cloud shapes easily through interactive user interface. …”
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    Monograph
  20. 20

    Improving Students' Knowledge of The System Development Life Cycle's (SDLC) Implementation Phase Using Gamification (S/O 14515) by Mohamad Hsbollah, Hafizah, Rosli, Khairina

    Published 2021
    “…The results of the study also found that the learning sessions were more engaging and fun as the respondents enjoyed learning through playing games. In addition, the game-based learning approach motivates them to conduct self-study while seeking answers to solve the game tasks. …”
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    Monograph