Showing 1 - 20 results of 27 for search '"Games"', query time: 0.09s Refine Results
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    Sources of Non-Multiplicative Noise and Their Characterizations by Rafuse, Robert P.

    Published 2004
    Subjects: “…amplifiers, frequency changes, physical intuition, rules for the game…”
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    Technical Report
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    The Virtual Customer by Hauser, John, Dahan, Ely

    Published 2003
    Subjects:
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    Technical Report
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    Videogame Editions for Play and Study by Fernández-Vara, Clara, Montfort, Nick

    Published 2014
    “…We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. …”
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    Technical Report
  19. 19

    Building machines that learn and think like people by Lake, Brenden M., Ullman, Tomer D., Tenenbaum, Joshua B., Gershman, Samuel J.

    Published 2016
    “…Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. …”
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    Technical Report
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    Electronic Literature for All: Performance in Exhibits and Public Readings by Fernández-Vara, Clara

    Published 2013
    “…These are the lessons learned from two different types of events, an exhibit featuring adaptations of literary works into digital games, and a series of public readings of interactive fiction. …”
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    Technical Report