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1
Computational techniques for modeling non-player characters in games
Published 2014“…Modeling of non-player characters (NPCs) is an important research area in the development of computer games. …”
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2
Modeling curiosity for intelligent agents
Published 2015“…The virtual peer learner is a Non-player Character that aims to provide a believable virtual environment without direct interactions with users, whereas the virtual learning companion directly interacts with users to enhance their learning experience. …”
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3
Generating narrative through intelligent agents in digital games
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4
Social Modeling in Computational Simulations: Racial and Ethnic Representation in Videogames and Virtual Reality Systems
Published 2022“…This dissertation proposes a novel design framework for racial and ethnic identity representation in these systems, whichmaps four themes of RES practices—(1) cultural endorsement of the mainstream, (2) promotion of mistrust, (3) alertness to discrimination and preparation for bias, and (4) cultural pride and legacy appreciation—onto four simulation components—(1) environments, (2) player characters, (3) non-player characters, and (4) content structures. The upshot is a framework featuring 16 novel design strategies, each with prompts for critical reflection [191], examples from existing systems, and theorized consequences of these representations on users based on the RES literature [113]. …”
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5
Computational methods for modeling human-like agents in virtual environment
Published 2015“…Besides that, computer-controlled agents, also known as NPCs (non-player characters), play an important role. Given the NPC’s popularity in virtual worlds, many people have been working on various approaches to incorporate intelligent learning agents to improve the interactivity and playability. …”
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Thesis