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1
Challenges in translation of cultural specifics in game localization
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Thesis-Master by Coursework -
2
A Ulam's game for video based action recognition
Published 2022“…Then, we have a neural network Gate module to determine whether the feature have accumulated enough to begin Ulam’s Game. A classifier is used to get candidate results, which are used to run Ulam’s Game and get the final prediction. …”
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Thesis-Master by Coursework -
3
Translation strategies for game localization in relation to China's censorship mechanism
Published 2021“…The relationship between censorship and game localization is a topic that has received substantial attention in the academic field and media in recent years. …”
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Thesis-Master by Coursework -
4
The study of localising mobile game “Fantasy Westward Journey” to Singapore
Published 2022“…Mobile game localisation is a new domain within translation studies and game localisation studies. …”
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Thesis-Master by Coursework -
5
The translation of mythical elements in game localization ——A case study of League of Legends
Published 2022“…With the continuous development of China's game industry, more and more games are introduced into the Chinese market. …”
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Thesis-Master by Coursework -
6
Translation strategies for video game literature : a case study of the authorized novelization for Assassin’s Creed
Published 2020“…Video game industry has seen massive growth in the last two decades. …”
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Thesis-Master by Coursework -
7
Positioning video game localisation as an elective course : a double case study of Persona 5 and Minion Rush
Published 2020“…Today, video games have grown to be a global entertainment industry and this could be credited to the presence of the game translators, who put in their efforts in transferring languages and make games, irrespective of their origins, accessible to the players in their own language and cultural context. …”
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Thesis-Master by Coursework -
8
The difficulties of interpreting “humility” behaviours and the influential factors: a case study on post-game interviews in LPL English stream
Published 2023“…This study collected data from post-game interviews conducted by the same interpreter, Wendi, during the 2021 Summer Split. …”
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Thesis-Master by Coursework -
9
Translation of mini stories by Xi Ni Er
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Thesis-Master by Coursework -
10
IOT gateway design for AR/VR application using Li-Fi communication
Published 2021“…In today's era, VR equipment and VR technology are advancing by leaps and bounds, bringing many virtual reality products such as VR games, VR videos and other forms of entertainment. …”
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Thesis-Master by Coursework -
11
Deep learning-based algorithms for high capacity transmission of orthogonal multiple access and non-orthogonal multiple access systems
Published 2024“…Over the past decade, with the massive spike in the use of data-hungry applications such as streaming Netflix in 4k, playing graphic-intensive PC games, and online learning, there is a need for a faster data transmission rate. …”
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Thesis-Master by Coursework -
12
Collaborative information seeking in Pokémon GO
Published 2020“…The Collaborative information seeking (CIS) phenomenon has been studied in the contexts of professional and leisure activities in recent years, but few have looked into it in gaming scenarios. Pokémon GO is one of the most popular mobile games, which encourages immensely frequent social interactions and collaborations. …”
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Thesis-Master by Coursework -
13
Translating culture-specific and genre specific terms in martial arts fiction from the perspective of reception aesthetics: a case study of Kunlun
Published 2022“…Wuxia, or martial arts fiction is a genre of Chinese literature that is immensely popular with the Chinese and Chinese-speaking diaspora, spawning hit television dramas, films, and video games over the years. It is an action-packed genre steeped in Chinese language and culture and operating within the boundaries of a xia code, of which there is no analogous equivalent in English. …”
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Thesis-Master by Coursework -
14
WiFi based device-free human activity recognition
Published 2020“…Application examples like gesture recognition, orientation recognition, motion tracking, smart home, security, surveillance, somatosensory games, virtual reality and so on, which are all of great prospects, high research significance and economic value. …”
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Thesis-Master by Coursework -
15
Application of deep learning algorithm for spectrum sensing in cognitive radio
Published 2024“…As a key resource in wireless communications, spectrum resources have become a hot spot for strategic competition and games among countries due to their scarcity. To improve the utilization of spectrum resources, cognitive radio technology has gradually emerged, and the secondary utilization of spectrum resources is realized through the method of opportunistic access to licensed frequency bands by unlicensed users. …”
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Thesis-Master by Coursework -
16
Application of digital twin technologies in algorithm optimisation and simulation
Published 2023“…This dissertation presents a novel approach to integrating a Unity3D simulator with a Python server to enable advanced simulation and analysis capabilities in gaming applications. The proposed system architecture, which comprises Unity and Python clients and servers, uses the WebSocket protocol to establish real-time, bidirectional communication between the front-end game environment and the backend computational services. …”
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Thesis-Master by Coursework -
17
Simulation and modeling for full self-driving platoons with human factors in smart city
Published 2024“…The paper investigates the ways of interaction that appear between Autonomous Vehicle Platoons (VP) and other road vehicles using a new decision-making framework based on game theory. The basis of the interaction model focuses on these vehicle connections, in terms of a non-cooperative game, mainly on the Nash equilibrium to decide about it. …”
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Thesis-Master by Coursework -
18
Peer-to-peer transactive energy trading enabled decentralized energy management of a hybrid building cluster
Published 2024“…Mathematically, the strategic interactions among the DER owners and consumers are captured by a multi-leader-multi-follower (MLMF) Stackelberg game and formulated as a bi-level model. The DER owners, the commercial and residential consumers are autonomous entities, optimizing their individual welfare functions and sharing necessary trading-related information, which are expressed as the upper-level leaders’ models and the lower-level followers’ models, respectively. …”
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Thesis-Master by Coursework -
19
Spiking neural network for hand-written digits classification
Published 2018“…Artificial intelligence (AI) has been widely used in versatile applications (robot, autonomous vehicle, gaming, industry IoT, etc.), and changed the way that human being lives. …”
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Thesis-Master by Coursework -
20
Security framework for supply chain IoT devices based on dynamic watermarking algorithm
Published 2023“…It also includes an anomaly detection module to determine the trustworthiness of received signal packets and their corresponding sending devices. The latter builds a game between the IoT device networks and attackers, determining the weak points and root causes of anomalies based on the optimal choices of both players, which helps supply chain managers allocate defense resources rationally and reduce the risk and losses of being attacked. …”
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Thesis-Master by Coursework