Showing 1 - 11 results of 11 for search '"Games"', query time: 0.06s Refine Results
  1. 1

    AI game design in VR hunting by Zhao, Kangqiao

    Published 2021
    “…In the scenario of a VR hunting game, behaviour and autonomy of in-game animals are crucial in minimizing users’ uncomfortableness and maximizing their experience while gaming. …”
    Get full text
    Thesis-Master by Research
  2. 2

    An intelligent approach to generate personalized hints in a serious game by Lin, Zichun

    Published 2022
    “…This thesis proposes an intelligent approach for generating personalized hints in a serious educational game. There are virtual experiments, reading contents, and multiple-choice questions in the game. …”
    Get full text
    Thesis-Master by Research
  3. 3

    From hobbyist to professional : the identities of esports and game development professionals in Singapore by Chua, Victoria Puay Ru

    Published 2021
    “…In a Singaporean context, aspiring games professionals are undertaking games-related careers against a backdrop of instability, uncertainty, and stigmatization, with the hopes of continuing their gaming hobbies and engaging in enjoyable, meaningful work that simultaneously legitimates their gaming practices. …”
    Get full text
    Thesis-Master by Research
  4. 4

    Look at how we play: examining relationship self-presentation in the gaming context by Munifa Shaza Binte Mohammad Fadilah

    Published 2023
    “…In recent years, and especially during the height of the COVID-19 pandemic, increases in video game consumption has seen the rise of relationship self-presentation in the gaming context, where individuals engage in relationship self-presentation behaviors while playing with their partner in the gaming environment, or post about their gaming sessions and moments with their partner on social media. …”
    Get full text
    Thesis-Master by Research
  5. 5

    Engagement through pixel realism: a pixelated rendering style in narrative games that can create engagement by Lee, Zheng Yang

    Published 2023
    “…This thesis introduces Pixel Realism, a rendering style that uses moving pixelated artworks which are then rendered in a lifelike way in a game engine, allowing one to create engagement in narrative videogames. …”
    Get full text
    Thesis-Master by Research
  6. 6

    Baconian : a unified model-based reinforcement learning library by Dong, Linsen

    Published 2021
    “…Reinforcement Learning (RL) has become a trending research topic with great success in outperforming humans on many tasks including video games, board games, and robotics control. By leveraging Deep Learning (DL), RL algorithms can consume a large volume of data without any prior knowledge of the system dynamics. …”
    Get full text
    Thesis-Master by Research
  7. 7

    Re-exhibition: display strategies for virtual exhibition spaces by Lim, Shu Min

    Published 2023
    “…Following this case study analysis, the method of inquiry incorporates practice-led design research, to investigate how museum conventions and systems of spatial representation are adapted for the screen, and the implications of engaging with other media such as architectural drawing or modelling, cinema and video games. The practical component of the thesis will experiment with display strategies that are unique to virtual spaces, and critically reflect on the role of virtual exhibitions in relation to contemporary exhibition design and curation.…”
    Get full text
    Thesis-Master by Research
  8. 8

    Solving the puzzle: recreational mathematics and nation-building in Singapore (1970s–2000s) by Yap, Jan Ming Shan

    Published 2022
    “…It was also premised on the ideology of meritocracy that defined merit in terms of academic ability, which meant that intellectual development was highly valued by the state and society. Popular mathematical games like Mastermind, Rubik’s Cube and Sudoku, as well as mathematical puzzle books, were criticised or appropriated by the state, educators, enterprises and individuals depending on the mathematical recreation’s ability to further their goals, ranging from personal improvement, commercial profit, civic improvement to economic development. …”
    Get full text
    Thesis-Master by Research
  9. 9

    From digital visual effects to emerging in-camera visual effects: investigating the change of workflow, occupational roles and common challenges in Southeast Asian and East Asian c... by Zhang, Tianyi

    Published 2024
    “…In-camera Visual Effects (ICVFX) occupy an intermediate position between film and game production. It is an emerging filmmaking technique that combines traditional cinematography and motion tracking technologies with a real-time game engine and computer-generated imagery (CGI). …”
    Get full text
    Thesis-Master by Research
  10. 10

    Queer/ing transmediations: form, function, futurity by Lim, Kai Tjoon

    Published 2022
    “…Using a transmediative approach to queering, the dissertation examines three different primary sources that are by no means constrained by their categorisations: a novel, Bernardine Evaristo’s Girl, Woman, Other; a graphic narrative, Alison Bechdel’s Fun Home; and a video game, Hideo Kojima’s Death Stranding. As a verb, queerness queers its own binaries by enacting transdisciplinary movements which transgress the partitions that have hitherto cemented disciplinary divides. …”
    Get full text
    Thesis-Master by Research
  11. 11

    Robust multi-agent team behaviors in uncertain environment via reinforcement learning by Yan, Kok Hong

    Published 2022
    “…STeaM is an end-to-end MARL framework that approximates the game-theoretic solution concept of team-maxmin equilibrium with a correlation device (TMECor), to address issues of agent coordination and policy robustness. …”
    Get full text
    Thesis-Master by Research