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1
Work/Family Arrangements across the OECD: Incorporatingthe Female-Breadwinner Model
Published 2019“…Pure female-breadwinner families are as poor as pure male-breadwinner households, if not poorer. …”
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2
Harmony of games in normal form
Published 2003“…It describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. Pure coordination games are games of complete harmony, and constant-sum games of pure disharmony: the majority of games is somewhere in the middle. …”
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3
On the measurement of harmony in normal form games
Published 2002“…Game harmony is a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. Pure coordination games are games of complete harmony,and constant-sum games are games of pure disharmony: the majority of games is somewhere in the middle. …”
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4
Bluffing as a mixed strategy
Published 2012“…Moreover, Newman's solution for this case - which also has pure-strategy bluffing - is shown not to be a sequential equilibrium. …”
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5
Learning efficient Nash equilibria in distributed systems
Published 2010“…We propose a variant of log linear learning that is completely uncoupled and that selects an efficient pure Nash equilibrium in all generic n-person games that possess at least one pure Nash equilibrium. …”
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6
Efficiency and Equilibrium in Trial and Error Learning.
Published 2010“…We show that by modifying a trial and error learning rule proposed by Young (2009) we obtain a completely uncoupled learning process that selects a Pareto optimal equilibrium whenever a pure equilibrium exists. When a pure equilibrium does not exist, there is a simple formula that relates the long-run likelihood of each disequilibrium state to the total payoff over all agents and the maximum payoff gain that would result from a unilateral deviation by some agent. …”
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7
Learning by trial and error.
Published 2008“…Unlike a learning procedure proposed by Hart and Mas-Colell (2006), it requires no knowledge of the other players' actions: learning proceeds purely by responding to one's own payoff history. …”
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8
Learning by trial and error
Published 2008“…Unlike a learning procedure proposed by Hart and Mas-Colell (2006), it requires no knowledge of the other players' actions: learning proceeds purely by responding to one's own payoff history. …”
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9
On the convergence of reinforcement learning
Published 2002“…Strategies converge in constant-sum games with unique equilibria if they are pure or in 2…”
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10
Rapid Evolution under Inertia.
Published 2006“…This paper demonstrates that inertia driven by switching costs leads to more rapid evolution in a class of games that includes m x m pure coordination games. Under the best-response dynamic and a fixed rate of mutation, the expected waiting time to reach long-run equilibrium is of lower order in the presence of switching costs, due to the creation of new absorbing "inertia" states that allow Ellison's (Review of Economic Studies 67, 2000, 17{45) "step-by- step" evolution to occur.…”
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11
Rapid Evolution under Inertia.
Published 2006“…This paper demonstrates that inertia driven by switching costs leads to more rapid evolution in a class of games that includes m x m pure coordination games. Under the best-response dynamic and a fixed rate of mutation, the expected waiting time to reach long-run equilibrium is of lower order in the presence of switching costs, due to the creation of new absorbing "inertia" states that allow Ellison's (Review of Economic Studies 67, 2000, 17{45) "step-by- step" evolution to occur.…”
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12
Rapid evolution under inertia
Published 2007“…This paper demonstrates that inertia driven by switching costs leads to more rapid evolution in a class of games that includes m x m pure coordination games. Under the best-response dynamic and a fixed rate of mutation, the expected waiting time to reach long-run equilibrium is of lower order in the presence of switching costs, due to the creation of new absorbing inertia states that allow Ellison's (Review of Economic Studies 67, 2000, 17-45) step-by-step evolution to occur.…”
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13
Social Coordination and Social Change.
Published 1996“…Choosing the rules is at bottom a pure coordination problem, since people must agree on the rules in order to play. …”
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14
On the Convergence of Reinforcement Learning.
Published 2002“…Strategies converge in constant-sum games with unique equilibria if they are pure or if they are mixed and the game is 2 x 2. …”
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15
A theory of stable price dispersion
Published 2019“…In contrast to the mixed-strategy equilibria of single-stage games, a unique profile of distinct prices is supported by the play of pure strategies along the equilibrium path, and so we predict stable price dispersion. …”
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16
A personal perspective on Raghu Varadhan's role in the development of Stochastic Analysis.
Published 2009“…It has importance for its intrinsic interest and for its contributions to other foundational \pure" areas of mathematics, as well as for its contributions to the applications of mathematics. …”
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17
Risk-Sharing Networks in Rural Philippines.
Published 2001“…The evidence is consistent with models of quasi-credit where risk is shared within tightly knit networks through flexible, zero interest informal loans combined with pure transfers.…”
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18
Risk-sharing networks in rural Philippines
Published 2000“…The evidence is consistent with models of quasi-credit where risk is shared within tightly knit networks through flexible, zero interest informal loans combined with pure transfers.…”
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19
Sex workers, stigma and self-image: evidence from Kolkata brothels
Published 2020“…Our findings highlight the potential of purely psychological interventions to improve the life choices and outcomes of marginalized groups.…”
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20
Condorcet Cycles? A Model of Intertemporal Voting.
Published 2005“…The set of possibilities is rich, as is demonstrated by an exhaustive study of a three person, three state world. Equilibrium in pure strategies may fail to exist but a weakening of the equilibrium concept to admit probabilistic voting allows a general existence result to be proved. …”
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