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1
A four-part series on the development and ethical issues of the local beauty industry.
Published 2009“…The ex-host of the popular television game show, The Pyramid Game, made headlines when he left the Television Corporation of Singapore (TCS) abruptly a few months ago to set up his one-man beauty salon, Global Esthetics, at Ming Arcade. …”
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Final Year Project (FYP) -
2
Human behavior in golden balls game
Published 2010“…We examine guilt aversion and gender discrimination in a Prisoner's Dilemma game setting, using data of the British television game show “Golden Balls”. Given the naturally competitive setting with real monetary rewards, we can observe the decisions made by the contestants in a controlled setting, guarded with strict and well-defined rules. …”
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Final Year Project (FYP) -
3
Probabilistic-based scheduling for runtime goal sequence of agents
Published 2013“…Statistical analysis of the experiment on an interactive educational game shows that the proposed approach improves the effectiveness of the assistant agents in the game and promotes diffusion of the curiosity and challenge levels.…”
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Conference Paper -
4
Development of a brain-wave driven computer game using brain-computer interface
Published 2015“…Further analysis of Theta / Beta ratio readings also showed that all subjects have improved in their duration of sustained attention. All in all, the game showed potential in training and lengthening the duration of sustained attention of an individual.…”
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Final Year Project (FYP) -
5
Game-like course objects
Published 2014“…Although lacking of user tests, the game shows its potential to be a great breakthrough of balance ball games. …”
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Final Year Project (FYP) -
6
Implementation of games on a cloud-based universal quantum computer
Published 2018“…The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device.…”
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Final Year Project (FYP) -
7
Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
Published 2014“…Through Silent Hill 2, this paper argues that these assumptions are firstly based on the notion that there is a clear distinction between monstrosity and humanity, and that the game shows that by decentering the human figure in the game these categories can gradually become confused. …”
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Final Year Project (FYP)