Showing 1 - 20 results of 98 for search '"Games"', query time: 0.10s Refine Results
  1. 1

    Popular game elements used in designing game-based learning STEM application for school students – A review by Aisyah Nadhirah Juhari, Mimi Hani Abu Bakar

    Published 2020
    “…There are a variety of educational games produced for studies in game-based learning (GBL) with a specific design to achieve the most efficient stage of learning for school students. …”
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    Article
  2. 2

    Safeguarding Malaysian folktale through adventure game by Asmidah Alwi, Harryizman Harun, Azliza Othman

    Published 2019
    “…The study seeks to discover the adventure game’s elements from the game guideline and from the user (teenagers). …”
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    Article
  3. 3

    Gamemunication: prosthetic communication ethnography of game Avatars by Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Nur Asiyah, Novianni Anggraini

    Published 2019
    “…This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. …”
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    Article
  4. 4

    Playing to prepare for adulthood : the games of Kanome children by Sri Murni

    Published 2019
    “…This research focuses on Kanome children’s traditional games aims to answer several questions: what are the traditional children’s games in Kanome? …”
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    Article
  5. 5

    Game based learning in a psychology classroom by Sidra Naim, Norizan Abdul Razak

    Published 2023
    “…Game based learning is gaining acceptance in the classroom as it is a platform for students’ engagement and immediate feedback which are very valuable. …”
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    Article
  6. 6

    Online vocabulary games for teaching and learning arabic by Muhammad Sabri Sahrir, Ghazali Yusri

    Published 2012
    “…Arabic vocabulary learning is in dire need for additional teaching and learning aids, especially with the integration of advanced multimedia application such as digital or online games. This article reports on the findings of a study on the implementation of an online Arabic vocabulary learning games prototype among teenage learners in the Centre for Foundation Studies (CFS), International Islamic University Malaysia (IIUM). …”
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    Article
  7. 7
  8. 8

    Mathematical games as tool for Mathematics teaching in the foundation phase by Machaba, Maphetla M

    Published 2019
    “…The paper highlights the use of mathematical games for motivating and improving children’s performance and takes into account the assistance teachers should give in order to improve mathematical thinking when playing mathematical games. …”
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    Article
  9. 9

    The effects of genetic inheritance E-game to undergraduate students by Farah Wahida Ibrahim, Asmah Hamid, Mazlyzam Abdul Latif, Soon Singh Bikar Singh, Nor Fadilah Rajab, Nurul Farhana Jufri

    Published 2022
    “…Their understanding on pedigree drawing topics, ability to draw pedigree diagram and analysing genetic inheritance case studies were significantly (p<0.001) increased after the e-game implementation. In addition, the e-game helped them to develop several skills such as teamwork and strategizing. …”
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    Article
  10. 10

    Vocabulary and grammar gain through computer educational games by Sara Jalali, Masoumeh Dousti

    Published 2012
    “…The unquestionable presence of computers in all aspects of human life and the inner desire of human beings to enjoy learning through the use of computer educational games prompt the integration of computer-based games in EFL teaching and learning environments. …”
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    Article
  11. 11

    A game theoretic model of green technology rivalry by Normizan Bakar, Rusmani Musa, Bakti Hasan Basri

    Published 2013
    “…The optimal research and development of green technology taxes (subsidies) is analyzed in a three-stage game model of an international Cournot duopoly. …”
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    Article
  12. 12

    Flipping tropes & subverting stereotype priming in the hunger games trilogy by Raihanah M. M., Ruzy Suliza Hashim, Adzura Elier

    Published 2023
    “…This is a review paper on the apparent force of commercial success and social media presence being a key in the changes of female representation in popular culture using The Hunger Games dystopian trilogy’s global commercial success and its impact as case in point. …”
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    Article
  13. 13

    The effectiveness of the explore knowledge game in improving children's interpersonal intelligence by Fadila Lailatul Isttianah, Lidya Yuliani, Apriyani, Tuti Rahmi, Utari Febriani

    Published 2024
    “…This research aims to assess the effectiveness of Explore knowledge games in improving children's interpersonal intelligence. …”
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    Article
  14. 14

    Exploring user experience in game using heart rate device by Nazlena Mohamad Ali, Siti Zahidah Abdullah, Juhana Salim, Riza Sulaiman, Azlina Ahmad, Halimah Badioze Zaman, Hyowon, Lee

    Published 2012
    “…In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims™ 3. …”
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    Article
  15. 15

    A coevolutionary multiobjective evolutionary algorithm for game artificial intelligence by Tse, Guan Tan, Jason, Teo, Kim, On Chin, Alfred, Rayner

    Published 2013
    “…Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for designing computer-based controllers to perform various tasks autonomously in game area, specifically to produce intelligent optimal game controllers for playing video and computer games. …”
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    Article
  16. 16

    Struggle of meaning and the Jokowi Myth in the 2018 Asian Games Opening video by Ritonga, Rajab, Nugroho, Eko, Handoko, Daniel

    Published 2019
    “…From a semiotics perspective, the Asian Games opening ceremony became a signifying image framed naturally by myth. …”
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    Article
  17. 17

    Analyzing thousand years old game tigers and goats is still alive by Agarwal, Sakshi, Iida, Hiroyuki

    Published 2018
    “…In this research, the concept of Game Refinement Theory is applied to quantify the entertainment value of the game of TIGERS AND GOATS. …”
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    Article
  18. 18

    Preliminary study : flood awareness training preparation using serious games by Nursyahida Mokhtar, Amirah Ismail, Zurina Muda

    Published 2018
    “…Serious games are games that educate, train and enlighten by using the entertainment principle, creativity and technology. …”
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    Article
  19. 19

    The effect of video games on moral decision making : empathy as a moderator by Tan, Marissa Hui Yen

    Published 2021
    “…Past research indicates that video game playing can increase aggressive behaviours. …”
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    Article
  20. 20

    The impact of digital game-based learning towards Arabic language communication by Mohammad Taufiq Abdul Ghani, Wan Ab Aziz Wan Daud

    Published 2023
    “…The digital game-based learning has the potential to enable new forms of learning concept which could enhance student’s communication. …”
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    Article