Showing 1 - 20 results of 54 for search '"Games"', query time: 0.08s Refine Results
  1. 1

    User Experience Design of History Game by Wong, Seng Yue, Ghavifekr, Simin

    Published 2018
    “…User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. …”
    Article
  2. 2

    Redefining game engine architecture through concurrency by Mohebali, A., Chiew, T.K.

    Published 2014
    “…A sample game was developed to evaluate the performance of the proposed architecture. …”
    Get full text
    Conference or Workshop Item
  3. 3

    Enhancing understanding of programming concepts through physical games by Raja Yusof, Raja Jamilah, Habib, Ahsan

    Published 2017
    “…There are many approaches in teaching programming such as through application software on line and offline, through software application games) and physical activities such as board games, dancing and computational thinking activities. …”
    Get full text
    Conference or Workshop Item
  4. 4

    Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation by Khowaja, Kamran, Salim, Siti Salwah

    Published 2019
    “…The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. …”
    Article
  5. 5

    Effect of teaching games for understanding approach on students' cognitive learning outcome by Balakrishnan, M., Rengasamy, S., Aman, M.S.

    Published 2011
    “…The study investigated the effects of Teaching Games for Understanding approach on students' cognitive learning outcome. …”
    Get full text
    Conference or Workshop Item
  6. 6

    Development and validation of a physical activity games playability scale (PAGPS) by Eng Wah, T., Weimo, Z.

    Published 2015
    “…Even though children’s PA games (e.g., playground games, street games, party games, or traditional games) have long been incorporated into PE classes and other recreational settings, little work has focused on how to select fun and interesting PA games. …”
    Get full text
    Conference or Workshop Item
  7. 7

    Teaching Game for Understanding in Physical Education: A Theoretical Framework and Implication by Balakrishnan, M., Rengasamy, S., Aman, M.S.

    Published 2011
    “…The primary purpose of the present study was to investigate the effects of Teaching Games for Understanding (TGfU) approach to improve students’ learning outcome of tactical game performance in physical education. …”
    Article
  8. 8

    An intelligent selection method based on game theory in heterogeneous wireless networks by Salih, Y.K., See, O.H., Ibrahim, R.W.

    Published 2016
    “…The proposed solution identifies a new game network selection model for choosing the best connections from different candidate wireless networks. …”
    Article
  9. 9

    Optimal power control game for primary-secondary user in cognitive radio network by Al-Gumaei, Y.A., Dimyati, Kaharudin

    Published 2010
    “…In cognitive radio network (CRN), the utilities results in Nash equilibrium of power control game without using pricing are inefficient. In this paper, a distributed power control algorithm is proposed to improve the utilities of both primary user (PU) and secondary users (SUs) in the CRN based on game theoretic framework. …”
    Article
  10. 10

    Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming by Hooshyar, Danial, Ahmad, Rodina, Wang, Minhong, Yousefi, Moslem, Fathi, Moein, Lim, Heuiseok

    Published 2018
    “…Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. …”
    Article
  11. 11

    A multithreaded scheduling model for solving the Tower of Hanoi game in a multicore environment by Al-Obaidi, A.M., Lee, S.P.

    Published 2012
    “…In order to obtain practical results, we applied this new strategy of balancing threads to one of the divide-and-conquer problems, the Tower of Hanoi game. A multithreaded scheduling model which is a hierarchical model was designed to work under the control of this new strategy. …”
    Get full text
    Article
  12. 12

    A novel scheduling algorithm based on game theory and multicriteria decision making in LTE network by Hindia, M.N., Reza, A.W., Noordin, K.A.

    Published 2015
    “…This paper presents a novel technique consisting of both TOPSIS and game theory algorithms to study three smart grid applications. …”
    Get full text
    Article
  13. 13

    Using a computer game to assess the critical thinking skills of preschoolers: A pilot study by Ow, S.H.

    Published 2017
    “…Based on the game scores, the 20 children were found to perform well in Classification, Sequence of Events and Word Match sub-games, but poorly in Facts or Opinion, Divide and Conquer and Transformation sub-games. …”
    Get full text
    Conference or Workshop Item
  14. 14

    A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy by Yusoff, Zarwina, Kamsin, Amirrudin, Shamshirband, Shahaboddin, Chronopoulos, Anthony T.

    Published 2018
    “…A Computer game is the new platform in generating learning experiences for educational purposes. …”
    Article
  15. 15

    Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand by Chaput, Jean-Philippe, Wattanapisit, Apichai, Saengow, Udomsak, Ng, Chirk Jenn, Thanamee, Sanhapan, Kaewruang, Nonthakorn

    Published 2018
    “…The key reasons for playing game were ‘have fun’ and ‘pass time/boredom’. The most common commuting mode to play the game was walking; some drove a car or motorcycle while playing the game. …”
    Article
  16. 16
  17. 17

    Game dependency and aggressive behavior among form two and form four students in Kuala Lumpur by Lew, M.T., Palaniappan, A.K.

    Published 2008
    “…Subsequently, focus group interview was employed to probe further the video game issues from a group of heavy users who were identified from their video game habits. …”
    Get full text
    Conference or Workshop Item
  18. 18

    The need for teaching games for understanding (TGfU) approach in primary physical education: A preliminary study by Balakrishnan, M., Rengasamy, S., Aman, M.S.

    Published 2010
    “…This is a preliminary study investigated the need for the Teaching Games for Understanding (TGfU) approach to be introduced to Primary Physical Education games teaching. …”
    Get full text
    Conference or Workshop Item
  19. 19

    The potential of video game in Malay language learning for foreign students in a public higher education institution by Alias, Norlidah, Rosman, Fuziah, Rahman, Mohd Nazri Abd, DeWitt, Dorothy

    Published 2014
    “…The current study is aimed at investigating the potential of video game in teaching Malay language for foreign students in a Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts on types of video games, predicted year of appearance, and suitability of types of video games. …”
    Get full text
    Conference or Workshop Item
  20. 20

    Development and application of coupled system dynamics and game theory: A dynamic water conflict resolution method by Zomorodian, M., Lai, S.H., Homayounfar, M., Ibrahim, S., Pender, G.

    Published 2017
    “…In our first model, all water users play a dynamic pure-strategy game. The second model then adds in dynamic behaviors to reservoirs to factor in inflow uncertainty and adjust the strategies for the reservoirs using the mixed-strategy game and Markov chain methods. …”
    Article