Showing 1 - 19 results of 19 for search '"Games"', query time: 0.09s Refine Results
  1. 1

    O2O Destination Marketing Using a Location-Based GPS Game: by Akinori Ono, Makoto Ono

    Published 2023-09-01
    “…By holding a short-term local digital stamp rally featuring a bishôjo character, this approach has succeeded in attracting three kinds of otaku—game otaku, railroad otaku, and bishôjo character otaku—who are enthusiastic about the game and willing to spend much of their time and money to visit the destination where the digital stamp rally is held. …”
    Get full text
    Article
  2. 2
  3. 3
  4. 4

    Study on restitution characteristics of new/old rubber baseballs and metal baseball bat adapting to the new rubber baseball by Shinobu SAKAI, Daisuke YASUTOMI, Jin-Xing SHI, Akira URAKAMI, Masato MIZOGUCHI

    Published 2019-08-01
    “…In rubber baseball games, when the rubber ball is hit by a baseball bat, the rubber ball is deformed greatly comparing to an official baseball ball, and the batted ball speed decreases due to the energy loss during the deformation. …”
    Get full text
    Article
  5. 5

    Aspects of Marketing for Tourism by Kei Kuriki

    Published 2020-03-01
    “…The expansion of inbound tourism continues and the Olympic Games are imminent. Tourism has gained widespread public attention beyond specific issues of the industry. …”
    Get full text
    Article
  6. 6

    New Product Development in the Digital Society by Hidehiko Nishikawa

    Published 2024-01-01
    “…First, changes in products themselves include the appearance of “digital goods” such as software (e.g., applications and games), content (e.g., music and movies), and information (e.g., weather forecasts and news); and “smart products” such as smartphones and smart speakers that are connected to the Internet and have small PCs built in. …”
    Get full text
    Article
  7. 7

    Segmentation of Rugby Spectators: by Hirotaka Matsuoka, Taeahn Kang, Yukako Wada

    Published 2022-09-01
    “…Questionnaire surveys were administered in the stadium to spectators who attended rugby games, obtaining a valid sample of 3,140. Two-Step cluster analysis using variables related to past sports-related experience, knowledge, and reasons for watching the game revealed five valid clusters. …”
    Get full text
    Article
  8. 8

    Generational Cohort Analysis of Sports Spectators: by Tatsuru Nishio

    Published 2022-09-01
    “…Therefore, the aim of this study is to identify the characteristics of each generation of fans at the 2019 Rugby World Cup in Japan and to determine the influence of the four generational categories of the “Generational Cohort Theory” (Generation Z, Generation Y (Millennials), Generation X, and Baby Boomers) on their motivations and satisfaction with the games, using regression analysis. This analysis reveals the sports spectating characteristics of each of these four groups, and provides information on female fans, who have been a difficult target to tackle in the rugby fan marketing field, and niwaka (bandwagon) fans, who demonstrate an enthusiastic but short-term interest in the sport that only lasted during the World Cup 2019 period. …”
    Get full text
    Article
  9. 9

    Aerodynamic stability of a badminton shuttlecock by Kenichi NAKAGAWA, Hiroaki HASEGAWA, Masahide MURAKAMI, Shigeru OBAYASHI

    Published 2017-11-01
    “…Badminton is one of the most popular sports in the world and is famous as the sport having the fastest initial velocity of a batted ball among all ball games. Initial velocity immediately after smashing may reach up to 408 km/h (113 m/s) at maximum. …”
    Get full text
    Article
  10. 10

    Automatic image analysis of an archery arrow in free flight using high-speed video cameras by Riku MURAKAMI, Hiroya MAMORI, Takeshi MIYAZAKI, Naoya TAKAHASHI

    Published 2022-09-01
    “…Archery at the Olympic games is a competition that hits a target 70 m away. …”
    Get full text
    Article
  11. 11

    A Structural Analysis of Loyalty in Professional Baseball: by Erika Tanaka

    Published 2021-02-01
    “…Second, a covariance structure analysis showed that, for all three teams, factors related to the game strongly affected customer satisfaction and loyalty, whereas stadium experience factors that were less related to the game did not necessarily affect these items. …”
    Get full text
    Article
  12. 12

    Enthusiastic Fandom: by Makoto Mizuno, Yukie Sano, Kazutoshi Sasahara

    Published 2021-03-01
    “…We examined how these factors are influenced by the performance in each game and the likelihood of success in the season. …”
    Get full text
    Article
  13. 13

    Development of bilateral remote controller “Armrest Joystick” (Design of controller mechanism with weight compensation) by Hiroaki ISHIDA, Shigeo HIROSE, Tetsuo HAGIWARA, E. Fumihiko FUKUSHIMA, Gen ENDO

    Published 2016-02-01
    “…It is a common choice to use commercial game controllers with joysticks and buttons to control such robots, but many complex manipulation tasks require much higher operability only achieved by Master-Slave systems. …”
    Get full text
    Article
  14. 14

    Challenges of the WE League, the First Women’s Professional Football League: by Yoshihiro Oi

    Published 2022-09-01
    “…The WE League has the mission of both growing the game of football and solving social issues, include gender equality and women’s empowerment. …”
    Get full text
    Article
  15. 15

    Carved seal recognition method of the steel spherical surface with mirror reflection using RBF typed neural network by Fumiaki TAKEDA

    Published 2016-02-01
    “…We discuss the recognition ability according to the several conditions such as lighting and editing method of the learning data for the NN using image of the steal ball for the pinball game. First, we analyze them from a viewpoint of the advanced image processing and construct the neuro recognition system for the carved seal. …”
    Get full text
    Article
  16. 16

    Trends and Changes in Price Fairness in Marketing Research by Yuki Haga

    Published 2023-09-01
    “…We also briefly summarize studies of the consequences of pricing strategies implemented by firms using game models and other methods that assume a situation in which consumers perceive a sense of price fairness. …”
    Get full text
    Article
  17. 17

    Evaluation of restitution performance and examination of estimate equation of coefficient of restitution of table tennis racket by Hidechika KARASAWA, Hanae SHINOYAMA, Yukihiro ISHIBASHI, Tetsuya SAKAI, Kazuyoshi ARAI

    Published 2021-10-01
    “…In this study, first, to understand the restitution characteristics of the table tennis ball used in the official game, an impact test was conducted on a pseudo-rigid wall at low to high velocity. …”
    Get full text
    Article
  18. 18

    A study on multi-supplier collaborative logistics network with resource sharing under demand uncertainty (Second report, a comparative analysis of shared freight transport and a pr... by Asumi ITO, Toshiya KAIHARA, Daisuke KOKURYO

    Published 2024-01-01
    “…We propose a new methodology to introduce a two-stage stochastic program and cooperative game theory to design a transport network that incorporates truck sharing and Less-Than-Truckload (LTL) shipping under demand uncertainty. …”
    Get full text
    Article
  19. 19

    3D billiard dynamics with finite rotation, contact, collision and slip friction by Fumio FUJII, Kuo Mo HSIAO, Takaya KOBAYASHI, Yoshihiro INOUE, Takahiro NITTA

    Published 2016-03-01
    “…All computed results well agree with the hustler’s experiences in game practice. The present research work will contribute to develop a skill-up program of professional hustlers.…”
    Get full text
    Article