Showing 1 - 20 results of 367 for search '"Games"', query time: 0.08s Refine Results
  1. 1

    Flows and Decompositions of Games: Harmonic and Potential Games by Candogan, Utku Ozan, Menache, Ishai, Ozdaglar, Asuman E., Parrilo, Pablo A.

    Published 2012
    “…We analyze natural classes of games that are induced by this decomposition, and in particular, focus on games with no harmonic component and games with no potential component. …”
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  2. 2

    Traffic Games: Modeling Freeway Traffic with Game Theory by Cortés-Berrueco, Luis E., Stephens, Christopher R., Gershenson Garcia, Carlos

    Published 2017
    “…We apply game theory to a vehicular traffic model to study the effect of driver strategies on traffic flow. …”
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    Article
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    DNA Binding and Games by Perez-Breva, Luis, Ortiz, Luis E., Yeang, Chen-Hsiang, 1969-, Jaakkola, Tommi

    Published 2006
    “…We propose a game-theoretic approach tolearn and predict coordinate binding of multiple DNA bindingregulators. …”
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  5. 5

    Dynamics in congestion games by Shah, Devavrat, Shin, Jinwoo

    Published 2011
    “…Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. …”
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    Look-Ahead Strategies in One Person Games with Randomly Generated Game Trees by Johnson, David S.

    Published 2004
    “…A random method for generated binary trees is presented, ad twp forms of a class of one person games called, "Tree Solitaire" which have such trees as their game trees are defined. …”
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    Dynamics in near-potential games by Candogan, Utku Ozan, Koksal, Asuman E., Parrilo, Pablo A

    Published 2017
    “…We consider discrete-time learning dynamics in finite strategic form games, and show that games that are close to a potential game inherit many of the dynamical properties of potential games. …”
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  11. 11

    Are Games All Child’s Play? by Osterweil, Scot, Klopfer, Eric

    Published 2017
    “…The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. …”
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  12. 12

    Information Theory and the Game of JOTTO by Beeler, Michael

    Published 2004
    “…The word game, JOTTO, has attracted the interest of several computer programmers over the years, not to mention countless devoted players. …”
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  13. 13

    Basic Network Creation Games by Alon, Noga, Demaine, Erik D., Hajiaghayi, Mohammad Taghi, Leighton, Tom

    Published 2012
    “…We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident edge at a time. …”
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  14. 14

    Connectivity and Equilibrium in Random Games by Daskalakis, Constantinos, Dimakis, Alexandros G., Mossel, Elchanan

    Published 2012
    “…We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. …”
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  15. 15

    Learning in near-potential games by Candogan, Utku Ozan, Ozdaglar, Asuman E., Parrilo, Pablo A.

    Published 2012
    “…Potential games are one such special but restrictive class of games that allow for tractable dynamic analysis. …”
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  16. 16

    On minmax theorems for multiplayer games by Cai, Yang, Daskalakis, Constantinos

    Published 2012
    “…We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix---that is, graphical games in which every edge is a two-player game between its endpoints---in which every outcome has zero total sum of players' payoffs. …”
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  17. 17

    Subversive game design for recursive learning by Mitgutsch, Konstantin, Weise, Matthew J.

    Published 2015
    “…How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. …”
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  18. 18

    Strong games played on random graphs by Ferber, Asaf, Pfister, Pascal

    Published 2017
    “…In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). …”
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  19. 19

    Isotone Equilibrium in Games of Incomplete Information by McAdams, David

    Published 2002
    “…Conditions (34) are satisfied in supermodular and log-supermodular games given affiliated types, and in games with independent types in which each player's ex post payoff satisfies (a) supermodularity in own action and (b) non-decreasing differences in own action and type. …”
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  20. 20

    Location Games and Bounds for Median Problems by Haimovich, Mordecai, Magnanti, Thomas L.

    Published 2004
    “…In a variant of this game, the maximizer has the privilege of restricting the game to any subset of the given region. …”
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