-
1
Cloud federation three-layer architecture: game-theoretic QoS modeling
Argitaratua 2024-09-01Gaiak: Testu osoa
Artikulua -
2
Dynamic task scheduling algorithm with task synchronization and energy savings in hard real-time systems
Argitaratua 2009-01-01Gaiak: “...computer application and technology;real-time systems;dynamic scheduling algorithm;task synchronization;energy savings...”
Testu osoa
Artikulua -
3
Dynamic task scheduling algorithm with task synchronization and energy savings in hard real-time systems
Argitaratua 2009-01-01Gaiak: Testu osoa
Artikulua