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Cloud federation three-layer architecture: game-theoretic QoS modeling
Gepubliceerd in 2024-09-01Onderwerpen: Volledige tekst
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2
Dynamic task scheduling algorithm with task synchronization and energy savings in hard real-time systems
Gepubliceerd in 2009-01-01Onderwerpen: “…computer application and technology;real-time systems;dynamic scheduling algorithm;task synchronization;energy savings…”
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3
Dynamic task scheduling algorithm with task synchronization and energy savings in hard real-time systems
Gepubliceerd in 2009-01-01Onderwerpen: Volledige tekst
Artikel