Showing 1 - 14 results of 14 for search '"Angry Birds"', query time: 0.25s Refine Results
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    Qualitative physics in Angry Birds by Wałȩga, PA, Zawidzki, M, Lechowski, T

    Published 2016
    “…In this paper, we present a program designed to successfully and autonomously play Angry Birds, which attempts to embrace motives of human players in their choices of targets they want to shoot at in a game play. …”
    Journal article
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    The System and Self-Reference of The App Economy: the Case of Angry Birds by Tarik Sabry

    Published 2017-06-01
    “…Employing Niklas Luhmann’s systems theory to examine the popular app game Angry Birds, this study describes the internal structure of the app system, which, in theory, acts as a social sub-system, displaying the following themes and features – fi rst, app software and the broader social system interact and rely heavily on each other, so that, within the existing capitalist market, such interdependence clearly enables the social system-based app sub-system to establish the app platform, the app structure and, even more importantly, the simplifi ed inner principle of apps’ ‘use and download’ function. …”
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    Article
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    Analisis Karakteristik Kemasan Teh Angry Birds Terhadap Keputusan Pembelian Konsumen (Studi pada STIE Mahardhika Surabaya) by Sofyan Lazuardi

    Published 2017-11-01
    “… This study aimed to analyze the influence of the characteristics of the Angry Birds packaging (packaging size, packaging, color packaging, packaging materials) partially have a significant influence on consumer purchasing decisions (STIE Mahardhika case study in Surabaya). …”
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    Article
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    Jogos digitais e os três momentos pedagógicos: Avaliando o potencial do jogo Angry Birds para motivar os alunos a aprender Física by Matheus Lincoln Borges dos Santos, Alvaro Emilio Leite

    Published 2020-04-01
    “…Para isso, desenvolveu-se e aplicou-se uma sequência didática embasada nos Três Momentos Pedagógicos (3MP), na qual o jogo Angry Birds foi utilizado para investigar os conhecimentos prévios de alunos do nono ano do ensino fundamental II de uma escola pública estadual localizada em São José dos Pinhais-Pr. …”
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    Article
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    Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task by Maxim S Kuschpel, Shuyan eLiu, Daniel J Schad, Stephan eHeinzel, Stephan eHeinzel, Stephan eHeinzel, Andreas eHeinz, Michael A Rapp

    Published 2015-10-01
    “…Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game Angry Birds before performing the n-back working memory task. …”
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    Article
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    Bigger, Brighter, Bluer-Better?Current light-emitting devices- adverse sleep properties and preventative strategies. by Paul eGringras, Benita eMiddleton, Debra eSkene, Debra eSkene, victoria erevell

    Published 2015-10-01
    “…The spectra when comparing text to the Angry Birds game were also very similar, although the…”
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    Article
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    Short-term effects of video gaming on brain response during working memory performance. by Shuyan Liu, Christian Kaufmann, Christian Labadie, Andreas Ströhle, Maxim S Kuschpel, Maria Garbusow, Robert Hummel, Daniel J Schad, Michael A Rapp, Andreas Heinz, Stephan Heinzel

    Published 2019-01-01
    “…Before performing the n-back task in the magnetic resonance imaging (MRI) scanner, young adults were exposed to break activities in the MRI scanner involving (i) eyes-open resting, (ii) listening to music, and (iii) playing the video game "Angry Birds". Heart rate was measured by a pulse oximeter during the experiment. …”
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    Article
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    Dai casual games alla gamification: nuove tecnologie per una nuova ludicità nella Rete di GAFAM by Valentina Corosaniti

    Published 2022-12-01
    “… La definitiva affermazione di nuove tipologie di gioco, quali social e browser games giocabili all’interno dei principali social networks (Facebook su tutti) o browser, ha velocemente modificato il ruolo di queste piattaforme e delle tecnologie digitali che le veicolano, favorendo la progressiva ‘domesticazione’ di queste ultime, come è avvenuto, ad esempio, per i primi smartphones lanciati da Apple, il cui utilizzo innovativo è stato reso più familiare grazie all’inserimento nell’App Store di mobile games dal facile approccio, come l’iconico Angry Birds. Con il seguente intervento si intende indagare proprio l’impatto che la cosiddetta ‘nuova ludicità’ ha avuto e continua ad avere nei confronti del mediascape contemporaneo, con un focus specifico su quei prodotti, sia hardware che software, marchiati GAFAM (Google, Apple, Facebook, Amazon, Microsoft) e sul modo in cui hanno radicalmente rivoluzionato non solo le modalità di fruizione videoludica, ma anche molte altre pratiche legate alla vita quotidiana, in accordo con l’ingresso nella network society era. …”
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    Article
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    3D mobile application with augmented reality B by Hou, Zhao Qi.

    Published 2012
    “…Games utilizing Physics Engine such as the angry bird are seemed to be popular as well, especially to the smart phone owners. …”
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    Final Year Project (FYP)
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    The Unsung Hero Wira Yang Tidak Didendang / by Melur Jelita author 530526

    Published 2014
    “…Dari Blackswan bertukar kepada angry bird. Sombong menonggek! Blah cam tu je dari Deraman, lelaki serigala jadi-jadian! …”
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