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    “IF THE DOG DIES, I QUIT”: BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES by Katarzyna Marak

    Published 2021-06-01
    “…Through examining the game Blair Witch (2019), developed by the Polish studio Bloober Team, and its inclusion of an animal companion, the article demonstrates how shifting the players’ affective identification from the avatar to the companion character can cause players to overlook the shortcomings of the game. …”
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