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201
Exploring The Aesthetic Values and Components of Digital Graphic Novels: A Systematic Review
Published 2022“…The digital graphic novel (DGN) is a comic book evolution that tells stories in a range of genres. …”
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202
ALIMENTAÇÃO EM CONFLITO: O COMER EM TEMPOS DE CRISE EM PERSÉPOLIS
Published 2015-12-01“…Since it is an illustrated diary,almost like a comic book with an autobiographical nature, twotypes of analyses were used: verbal analysis and analysis of images,with specific data processing, focusing on passages that addressthe theme “Feeding” in the scenario of conflicts generated bythe Iranian revolution. …”
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203
La Commedia tra testo e immagine: breve viaggio nella letteratura dantesca a fumetti
Published 2023-01-01“…From Disney’s Mickey’s Inferno to Marcello Toninelli’s Divine Comedy, from Go Nagai’s monumental manga work to Hunt Emerson’s Dante’s Inferno, Dante's triplets capture the attention of comic book fans all over the world, presenting themselves not only as an interesting reading for pleasure, but also as an effective didactic-pedagogical tool for students. …”
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204
Marvel and DC Characters Inspired by Arachnids
Published 2014-12-01“…The composition of a comic book character often has interesting ‘real-life’ influences. …”
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205
Holy Terror!: Islamophobia and Intermediality in Frank Miller’s Graphic Novel
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206
Comics as a Physical Education Tool for Health Promotion in Brazilian Primary Education, Based on Paulo Freire’s Principles of Empowerment
Published 2023-09-01“…During six weeks of intervention, knowledge about body posture, anatomy, and health promotion exercises increased significantly in relation to the beginning of activities. The comic book proved to be an effective, attractive, and low-cost didactic resource.…”
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207
Accounting Comic Effect: Perancangan Komik Edukasi Untuk Meningkatkan Pemahaman Mahasiswa/i Non Akuntansi Terhadap Kasus Misappropriation Of Assets
Published 2017-08-01“…In addition is easier to understand because comic can described in detail and using language that can be adapted the character of research’s objects and hope the comic book can be applied at the university to make more fun learning. …”
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208
Horror Manga: Themes and Stylistics of Japanese Horror Comics
Published 2023-12-01“…It goes without saying that, dealing with nearly seventy years of horror comic book publications, it will be impossible to make an exhaustive examination that takes into account all publishing realities, large and small. …”
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209
Japanese Artists’ Responses to COVID-19
Published 2022-01-01“…One of the first to attract special attention in this respect is the artist Shigeru Mizuki (1922–2015), a master of the yōkai genre, whose comic book featuring Amabie was revived in the midst of the pandemic. …”
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210
Komik Doraemon dalam Penerjemahan Jepang-Indonesia
Published 2012“…The research, titled Doraemon Comic in Japanese-Bahasa Indonesia Translation aims to reveal the translation work of comic Doraemon Doraemon in comic book form version of the Indonesian language as a form of one form of literary reception. …”
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211
Adrian Veidt�s Striving for Superiority as His Motive for Fake Alien Invasion as seen in Alan Moore�s Watchmen
Published 2013“…This graduating paper discusses the development of the character Adrian Veidt a.k.a Ozymandias in the series of comic book Watchmen. The series is mainly about superhero, but it is emphasized to humanistic aspects of a superhero, such as their life after retired being superhero. …”
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212
Music video clip storyboard writing among focus group learners of media.
Published 2011“…A storyboard is simply a sequence of drawings, similar to a comic book, which represents the sequence of shots in the finished screen work. …”
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213
A TEI Customization for Writing TEI Customizations
Published 2019-11-01“…And there are several well known examples of (2), including TEI Lite, TEI Tite, TEI Simple Print, Comic Book Markup Language, Digital Humanities Quarterly, TEI-in-Libraries, and the markup language for this journal. …”
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214
THE PRAGMATICS OF STEREOTYPICAL SPEECH. LOSS OF IDENTITY THROUGH TRANSLATION COMPROMISE
Published 2022-03-01“…The case study is conducted on a Japanese comic book (manga) titled Rurōni Kenshin -Meiji Kenkaku Roman Tan-, analysed in terms of pragmatic sense conveyed through the translations of certain deictics and appellatives used to differentiate between the two identities assumed by the main character. …”
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215
La eticidad en I Zombie . Ethical Life in I Zombie.
Published 2021-11-01“…I Zombieis a television series inspired by a comic book, which depicts the relationship of cooperation and conflict between zombies and humans. …”
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216
A Randomized Controlled Trial Evaluating the FIT Game’s Efficacy in Increasing Fruit and Vegetable Consumption
Published 2021-07-01“…The FIT Game was presented daily as comic-book formatted episodes projected onto a large screen in the school cafeteria throughout lunchtime. …”
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217
Using graphic medicine in teaching multicultural nursing: a quasi-experimental study
Published 2023-04-01“…One group had classes using a comic book, and the other group had classes using traditional methods. …”
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218
Decentralized Storage with Access Control and Data Persistence for e-Book Stores
Published 2023-12-01“…The results showed that both downloading and uploading 100 MB of e-book data (equivalent to one comic book) were completed within 10 s using an instance type of m5.xlarge. …”
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219
Comic Strip Media Assisted by Digital Gamification: Increasing Student Behavior Targets and User Engagement in the Learning Process
Published 2024-01-01“…Comic media has already started to be developed in the field of education, an expert in psychology who is famous for behavioristic theory, Edward Lee Thorndike, has researched comics, the results of this study reveal that a child is accustomed to reading comic books more than usual, for example within one month, the child reads a minimum of 1 comic book, this is the same as the child reading several textbooks every year, of course, this will affect reading skills/abilities for children and will increase mastery and vocabulary which is far more than usual. …”
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220
Improving Visual Style Classification in Digital Games Using Intercoder Reliability Assessment
Published 2023-04-01“…They were asked to classify nineteen visual style classification terms, including psychedelic, text, illusionism, photorealism, televisualism, handicraft, caricature, celshaded, comic book (anime), watercolour, Lego, minimalism, pixel art, silhouette, bright, dark, maplike, colourful, and black and white. …”
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