Showing 1 - 7 results of 7 for search '"Death Stranding"', query time: 1.19s Refine Results
  1. 1

    A pervasividade do neoliberalismo nas representações de trabalho precário no game Death Stranding by Daniel Abath

    Published 2021-12-01
    Subjects: “…Representação; Neoliberalismo; Trabalho; Games; Death Stranding.…”
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    Working-Class Labor in Postapocalyptic America by Stefan Schubert

    Published 2023-06-01
    “… This article examines Hideo Kojima's 2019 Death Stranding as a postapocalyptic video game intent on evoking a particular kind of "Americanness." …”
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  4. 4

    Techno-Religion and Cyberspace Spirituality in Dystopian Video Games by Tijana Rupcic

    Published 2023-02-01
    “…By analyzing three video games (Everybody’s Gone to the Rapture, Cyberpunk 2077, and Death Stranding), the author aims to explore how spirituality and cyberspace interact in narratives that follow the mentioned games and the interface that pulls the player deeper into the storyline. …”
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  5. 5

    Gamepad Design for Touch Generation: Evaluation of First-Person Shooter/Third-Person Shooter Game Control and Possibility of Touched-Based Control as Norm by Chia-En Chen, Fang-Wu Tung

    Published 2024-01-01
    “…This research compares a Steam controller, a DualSense controller, two gestures on a prototype touchpad-implemented gamepad design, an iPad Pro, a Logitech G304 mouse with latency matching the iPad, and a Razer 8K gaming mouse using Fitts Task 2, 3D Aim Trainer for a performance and gameplay experience test in a Death Stranding firing range and gathers feedback on the devices. …”
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  6. 6

    Queer/ing transmediations: form, function, futurity by Lim, Kai Tjoon

    Published 2022
    “…Using a transmediative approach to queering, the dissertation examines three different primary sources that are by no means constrained by their categorisations: a novel, Bernardine Evaristo’s Girl, Woman, Other; a graphic narrative, Alison Bechdel’s Fun Home; and a video game, Hideo Kojima’s Death Stranding. As a verb, queerness queers its own binaries by enacting transdisciplinary movements which transgress the partitions that have hitherto cemented disciplinary divides. …”
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  7. 7

    La experiencia como respuesta a las tensiones conceptuales entre narrativa y medios digitales by Óscar Darío Villota Cuásquer

    Published 2024-01-01
    “…Posteriormente, se entrelazaron las posturas de académicos de ambas áreas y, finalmente, se analizaron los conceptos identificados en una obra de nuevos medios con carácter narrativo, específicamente el videojuego Death Stranding (2019). El principal hallazgo radicó en que los conceptos indispensables para establecer puentes teóricos entre la narrativa y las propiedades de los medios digitales fueron aquellos relacionados con la experiencia involucrada en ambos campos. …”
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