Showing 1 - 20 results of 25 for search '"Dota 2"', query time: 0.24s Refine Results
  1. 1

    Dota2 pre-game prediction by Wu, Hao

    Published 2020
    “…Dota2 is a very popular Multiplayer Online Battle Arena (MOBA) game. …”
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    Final Year Project (FYP)
  2. 2

    Machine Learning Approaches to Choose Heroes in Dota 2 by Iuliia Porokhnenko, Petr Polezhaev, Alexander Shukhman

    Published 2019-04-01
    “…The winning in the multiplayer online game Dota 2 for teams is a sum of many factors. One of the most significant of them is the right choice of heroes for the team. …”
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    Article
  3. 3

    Relationships between Dota 2 expertise and decision-making ability. by Daniel Eriksson Sörman, Karl Eriksson Dahl, Daniel Lindmark, Patrik Hansson, Mariana Vega-Mendoza, Jessica Körning-Ljungberg

    Published 2022-01-01
    “…Two indicators of players' performance in Dota 2, namely match-making rating (MMR) and Medal, were used as predictors of performance in the IGT in path models. …”
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    Article
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    The effect of progressive muscle relaxation on, anxiety, mood and dota 2 performance by Ann, Mok Hua

    Published 2020
    “…The result from the mixed factorial ANOVA showed no significant difference between PMR group and control group in anxiety, mood and DOTA 2 performance. In conclusion, progressive muscle relaxation (PMR) training had no significant effect on anxiety, mood and DOTA 2 performance.…”
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    Thesis
  6. 6

    “SECURE LANE”: EXPLORING DOTA 2 PLAYERS’ EXPERIENCE ON THEIR INCIDENTAL VOCABULARY LEARNING by Arvega Rachmad, Sugeng Susilo Adi, Devinta Puspita Ratri

    Published 2022-08-01
    “…The data was gained from 100 students of a state university in Indonesia who played Dota 2 by distributing a questionnaire adopted from Cabraja (2016) to get the players’ view and Schmitt’s Vocabulary Levels Test (VLT) to know players’ vocabulary level. …”
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    Article
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    Network Analysis of the Relationship between Personality Traits and Online Behaviour in Adolescents and Young Adults: A Research on Dota 2 Players by O.V. Rubtsova, S.L. Artemenkov, A.S. Panfilova, A.M. Tokarchuk

    Published 2023-11-01
    “… <p>The article presents the results of a correlation analysis of the influence of Dota-2 players&rsquo; personal characteristics on their behavior in the virtual space. …”
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    Article
  9. 9

    Imageological/Structural Study regarding the Improved Pharmacokinetics by <sup>68</sup>Ga-Labeled PEGylated PSMA Multimer in Prostate Cancer by Huihui Zhang, Maohua Rao, Huayi Zhao, Jianli Ren, Lan Hao, Meng Zhong, Yue Chen, Xia Yang, Yue Feng, Gengbiao Yuan

    Published 2023-04-01
    “…Herein, we reported a series <sup>68</sup>Ga/<sup>177</sup>Lu-labeled multimer PSMA tracer conjugating with PEG chain, including [<sup>68</sup>Ga]Ga-DOTA-(1P-PEG<sub>4</sub>), [<sup>68</sup>Ga]Ga-DOTA-(2P-PEG<sub>0</sub>), [<sup>68</sup>Ga]Ga-DOTA-(2P-PEG<sub>4</sub>), and [<sup>68</sup>Ga]Ga/[<sup>177</sup>Lu]Lu-DOTA-(2P-PEG<sub>4</sub>)<sub>2</sub>, which showed an advantage of a multivalent effect and PEGylation to achieve higher tumor accumulation and faster kidney clearance. …”
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    Article
  10. 10

    The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers by Nugrahani, Rah Utami

    Published 2021
    “…Focusing on Indonesian active online Dota2 gaming players, this study investigates the antecedents of customer-to-customer online knowhow exchange (C2COKHE) and moderating effect of social identity (SI) on this behavior. …”
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    Thesis
  11. 11

    Deep reinforcement learning for real world problems by Wee, Andrew Chin Ho

    Published 2022
    “…Dota 2 is a popular Multiplayer Online Battle Arena (MOBA) video game. …”
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    Final Year Project (FYP)
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    A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes by Svitlana Рiatysotska, Leonid Podrіgalo, Vyacheslav Romanenko, Andrii Yefremenko, Yuliia Petrenko, Hanna Poltoratska

    Published 2023-08-01
    “…Group 1: elite players of semi-professional teams in CS:GO and DOTA 2 disciplines, n=10, age (19.2±0.50) years. Group 2: amateur CS:GO and DOTA 2 players, n=10, age (18.2±1.04) years. …”
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    Article
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    Multi-agent reinforcement learning for traffic congestion on one-way multi-lane highways by Nguyen-Tuan-Thanh Le

    Published 2023-07-01
    “…In addition, reinforcement learning, a branch of Machine Learning, that models the learning process of a single agent as a Markov decision process, has recently achieved remarkable results in several domains (e.g. Atari games, Dota 2, Go, Self-driving cars, Protein folding, etc.), especially with the invention of deep reinforcement learning. …”
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    Article
  17. 17

    A Survey of Planning and Learning in Games by Fernando Fradique Duarte, Nuno Lau, Artur Pereira, Luis Paulo Reis

    Published 2020-06-01
    “…From classical board games such as chess, checkers, backgammon and Go, to video games such as Dota 2 and StarCraft II, artificial intelligence research has devised computer programs that can play at the level of a human master and even at a human world champion level. …”
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    Article
  18. 18

    Identification of Players Ranking in E-Sport by Karol Urbaniak, Jarosław Wątróbski, Wojciech Sałabun

    Published 2020-09-01
    “…The competitions in games, like FIFA, Dota2, the League of Legends, and Counter-Strike, are prestigious tournaments with a global reach and a budget of millions of dollars. …”
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    Article
  19. 19

    Regulation of MRI contrast and cellular retention time by cellular interfacial distribution of Gd agents: Implications for stem cell tracking by Yanhui Zhang, Binbin Li, Bo Tan, Hailu Zhang, Zongwu Deng

    Published 2022-02-01
    “…Human mesenchymal stem cells (hMSCs) were labeled with Dotarem or (Gd-DOTA)2- EM7 (EM7Gd2) via electroporation (EP). Cellular transmission electron microscopy (TEM) reveals free distribution of Gd agents and formation of EM7Gd2 clusters in the cytosol. …”
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    Article
  20. 20

    Mining Insights From Esports Game Reviews With an Aspect-Based Sentiment Analysis Framework by Yang Yu, Duy-Tai Dinh, Ba-Hung Nguyen, Fangyu Yu, Van-Nam Huynh

    Published 2023-01-01
    “…We experimented using a dataset containing 1.6 million English reviews collected up to December 2021 for four esports games on Steam: TEKKEN7, Dota2, PUBG, and CS:GO. The experimental results demonstrated that the proposed framework can efficiently identify players&#x2019; concerns and reveal interesting keywords underlying their reviews. …”
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    Article