Showing 1 - 7 results of 7 for search '"Editions of Dungeons ', query time: 0.22s Refine Results
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    Viewing modes as a basis for constructing socio-cultural practices within the fandom of the game “Dungeons and Dragons” before and during the Covid‑19 pandemic by Shchin, Alena Vladimirovna

    Published 2022-09-01
    “…The article analyzes the formation of socio-cultural practices within the Dungeons and Dragons fandom, since this game is the basis for the majority of narrative board games. …”
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    Becoming Halfling by Mark Hines

    Published 2023-03-01
    “… Livestreamed play of tabletop games affords a new medium for analysis of racialization for game studies. For Dungeons & Dragons 5th edition (Multiple authors, 2014) actual plays, audiences can engage with racialized narratives in underappreciated ways. …”
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    Specific Features of Fandom Practices. The Case of the Video Channels of the Critical Role Fandom by Shchin, A. V

    Published 2022-03-01
    “…The topic has potential to be explored from a cultural point of view, as this optics can show how the community is changing and how it constructs practices that subsequently spread beyond the Dungeons and Dragons (5th edition) system, further giving the key to understanding the images and practices that function in popular culture.…”
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