Showing 1 - 20 results of 46 for search '"Electronic Arts"', query time: 0.63s Refine Results
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    From Mister Fantasy to Immagina: electronic art in tv by Paola Lagonigro

    Published 2019-10-01
    “…During the Eighties, electronic art entered Italian television with title sequences, adverts and bumpers, renewing the graphic look of images which had been in colour since only a few years before. …”
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    Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts by Jazmín Adler

    Published 2020-04-01
    “…This paper analyses diverse relationships among body and machine in contemporary electronic arts, through a set of artworks that suggest different perspectives on humanized technologies. …”
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    The ISEA 2011 Istanbul International Symposium on Electronic Art, Sabaci Center, Istanbul, 14-21 September by Jodi Nelson

    Published 2012-02-01
    Subjects: “…international symposium on electronic art…”
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    Moths on the Flatbed Scanner: The Art of Joseph Scheer by Stephen L. Buchmann

    Published 2011-12-01
    Subjects: “…Joseph Scheer, Institute of Electronic Arts, Alfred University…”
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    Create by Herbert Rosenstingl

    Published 2011-03-01
    “…Ein Konstruktionsspiel mit guter Physik und viel Platz für Fantasie Verlag: Electronic Arts Genre: Denk- und Konstruktionsspiel Plattform: Xbox360 / PS3 / Wii / PC Altersempfehlung: Volksschule (6-9 Jahre) / Kids (10-13 Jahre) / Jugendliche (14+ Jahre)…”
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    Játék vagy valóság? Alternatív adatbázis használata a hivatásos labdarúgók értékeléséhez kapcsolódó statisztikai-ökonometriai számítások során by Máté Zombai-Kovács, Zsolt Havran

    Published 2020-12-01
    “…Cikkünkben a FIFA Electronic Arts videojáték adatbázisának kutatási célú használható-ságát ismertetjük. …”
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    "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development by Ken S. McAllister, Judd Ethan Ruggill

    Published 2010-04-01
    “…Before founding Big Splash Games, Wyman worked as a Producer for Electronic Arts and Maxis, and a Project Leader for Lucas Learning, contributing to such titles as SSX On Tour, Def Jam Fight For New York, Star Wars Pit Droids, and SimTunes. …”
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    Simblr famous and SimSecret infamous: Performance, community norms, and shaming among fans of The Sims by Ruth A. Deller

    Published 2015-03-01
    “…This essay explores the way fandom is performed on Tumblr by fans of the games series The Sims (Electronic Arts, 2000), as well as how the LiveJournal site SimSecret attempts to regulate and shame Tumblr behavior. …”
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    Dante’s “Inferno”, Video Games, and Pop Pedagogy by Brandon K. Essary

    Published 2019-12-01
    “…In 2010, Electronic Arts, an American video game company, released the popular Dante’s Inferno on the PlayStation 3 and Xbox 360 game consoles. …”
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    Immaterial Fordism: the paradox of game industry labour by Leif Schumacher

    Published 2007-01-01
    “…However, through a case study of lawsuits launched against the video game company Electronic Arts regarding its labour practices, it argues that the change in the nature of knowledge work and immaterial labour has been overstated by the adherents of these three schools and that what we are witnessing is not so much a replacement of traditional Fordist practices by post-Fordist ones as a new fusion of the two forms.…”
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    Interacciones hipermedia y videojuegos by Jorge Mora Fernández

    Published 2009-01-01
    “…Este artículo científico cubre el estudio de los elementos multimedia interactivos que componen un sistema hipermedia tomando como referencia dos videojuegos Antigrav (EyeToy de Sony) & Sims2 (Electronic Arts). Se describen en categorías detalladas los elementos expresivos interfaciales, las formas narrativas interactivas, las emociones y los valores que integran en un sistema de comunicación hipermedia. …”
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    Expresiones hipermedia: relaciones comunicativas eficientes entre interfaz, narrativa interactiva, emociones y valores en productos lúdico-educativos by Jorge Mora Fernández

    Published 2022-11-01
    “… Este artículo científico cubre el estudio de los elementos multimedia interactivos que componen un sistema hipermedia tomando como referencia dos videojuegos Antigrav (EyeToy de Sony) & Sims2 (Electronic Arts). Se describen en categorías detalladas los elementos expresivos interfaciales, las formas narrativas interactivas, las emociones y los valores que integran en un sistema de comunicación hipermedia. …”
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