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Technology transfer present and futures in the electronic arts
Published 2008-01-01Get full text
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Electronic Art concerning the Sony’s Performances in Businesses
Published 2021-05-01Get full text
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From Mister Fantasy to Immagina: electronic art in tv
Published 2019-10-01“…During the Eighties, electronic art entered Italian television with title sequences, adverts and bumpers, renewing the graphic look of images which had been in colour since only a few years before. …”
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Body/Machine Configurations: Perspectives on Humanized Technologies in the Electronic Arts
Published 2020-04-01“…This paper analyses diverse relationships among body and machine in contemporary electronic arts, through a set of artworks that suggest different perspectives on humanized technologies. …”
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The ISEA 2011 Istanbul International Symposium on Electronic Art, Sabaci Center, Istanbul, 14-21 September
Published 2012-02-01Subjects: “…international symposium on electronic art…”
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Moths on the Flatbed Scanner: The Art of Joseph Scheer
Published 2011-12-01Subjects: “…Joseph Scheer, Institute of Electronic Arts, Alfred University…”
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Hacking the aesthetic: David Haines and Joyce Hinterding's new ecologies of signal
Published 2012-06-01Subjects: Get full text
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FCJ-122 Anxious Atmospheres, and the Transdisciplinary Practice of United Visual Artists
Published 2011-10-01Subjects: Get full text
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Create
Published 2011-03-01“…Ein Konstruktionsspiel mit guter Physik und viel Platz für Fantasie Verlag: Electronic Arts Genre: Denk- und Konstruktionsspiel Plattform: Xbox360 / PS3 / Wii / PC Altersempfehlung: Volksschule (6-9 Jahre) / Kids (10-13 Jahre) / Jugendliche (14+ Jahre)…”
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Játék vagy valóság? Alternatív adatbázis használata a hivatásos labdarúgók értékeléséhez kapcsolódó statisztikai-ökonometriai számítások során
Published 2020-12-01“…Cikkünkben a FIFA Electronic Arts videojáték adatbázisának kutatási célú használható-ságát ismertetjük. …”
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"Stay Small and Keep it All": Making a Big Splash in Boutique Game Development
Published 2010-04-01“…Before founding Big Splash Games, Wyman worked as a Producer for Electronic Arts and Maxis, and a Project Leader for Lucas Learning, contributing to such titles as SSX On Tour, Def Jam Fight For New York, Star Wars Pit Droids, and SimTunes. …”
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Simblr famous and SimSecret infamous: Performance, community norms, and shaming among fans of The Sims
Published 2015-03-01“…This essay explores the way fandom is performed on Tumblr by fans of the games series The Sims (Electronic Arts, 2000), as well as how the LiveJournal site SimSecret attempts to regulate and shame Tumblr behavior. …”
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Dante’s “Inferno”, Video Games, and Pop Pedagogy
Published 2019-12-01“…In 2010, Electronic Arts, an American video game company, released the popular Dante’s Inferno on the PlayStation 3 and Xbox 360 game consoles. …”
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Immaterial Fordism: the paradox of game industry labour
Published 2007-01-01“…However, through a case study of lawsuits launched against the video game company Electronic Arts regarding its labour practices, it argues that the change in the nature of knowledge work and immaterial labour has been overstated by the adherents of these three schools and that what we are witnessing is not so much a replacement of traditional Fordist practices by post-Fordist ones as a new fusion of the two forms.…”
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Interacciones hipermedia y videojuegos
Published 2009-01-01“…Este artículo científico cubre el estudio de los elementos multimedia interactivos que componen un sistema hipermedia tomando como referencia dos videojuegos Antigrav (EyeToy de Sony) & Sims2 (Electronic Arts). Se describen en categorías detalladas los elementos expresivos interfaciales, las formas narrativas interactivas, las emociones y los valores que integran en un sistema de comunicación hipermedia. …”
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Expresiones hipermedia: relaciones comunicativas eficientes entre interfaz, narrativa interactiva, emociones y valores en productos lúdico-educativos
Published 2022-11-01“… Este artículo científico cubre el estudio de los elementos multimedia interactivos que componen un sistema hipermedia tomando como referencia dos videojuegos Antigrav (EyeToy de Sony) & Sims2 (Electronic Arts). Se describen en categorías detalladas los elementos expresivos interfaciales, las formas narrativas interactivas, las emociones y los valores que integran en un sistema de comunicación hipermedia. …”
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