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61
A Feel for the Game: AI, Computer Games and Perceiving Perception
Published 2020-04-01“…Eludamos…”
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62
Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis
Published 2008-09-01“…Eludamos…”
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63
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Mass(ively) Effect(ive): Emotional Connections, Choice, and Humanity
Published 2008-09-01“…Eludamos…”
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67
Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War
Published 2010-11-01“…Eludamos…”
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68
The gendered identity of women in the games industry
Published 2013-12-01“…Eludamos…”
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69
“Play belongs to Everybody”: An interview with the Ludica Collective
Published 2008-09-01“…Eludamos…”
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70
Chopin's Dream as Reality: A Critical Reading of Eternal Sonata
Published 2009-10-01“…Eludamos…”
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71
Mobile Gaming Behaviors: An Exploratory Study of Mobile Game Players' Agency in Space and Time
Published 2018-09-01“…Eludamos…”
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72
"No Going Back": The Telltale Model as Thought Experiment
Published 2018-09-01“…Eludamos…”
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73
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Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
Published 2012-05-01“…Eludamos…”
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75
Young video game players’ self-identified toxic gaming behaviour
Published 2023-12-01“…Eludamos…”
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76
‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media
Published 2007-05-01“…Eludamos…”
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77
Played and Designed Sociality in a Massive Multiplayer Online Game
Published 2013-12-01“…Eludamos…”
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Strange Reality: On Glitches and Uncanny Play
Published 2010-11-01“…Eludamos…”
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80
Categorizations of World War II in Videogames
Published 2022-12-01“…Eludamos…”
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