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1
Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2
Published 2010-11-01“…Eludamos…”
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2
Repelling the Invasion of the “Other”: Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes
Published 2009-10-01“…Eludamos…”
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3
Designing and Implementing an Assessment Plan for a Virtual Engineering Lab
Published 2010-11-01“…Eludamos…”
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4
Removing the Checks and Balances That Hamper Democracy: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV
Published 2010-11-01“…Eludamos…”
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5
“Did you shoot the girl in the street?” – On the Digital Seriality of The Walking Dead
Published 2014-12-01“…Eludamos…”
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6
(Dis-)integrative Effects of MUD-Usage as Seen by the Players
Published 2007-05-01“…Eludamos…”
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8
Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11)
Published 2012-05-01“…Eludamos…”
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9
Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies
Published 2021-09-01“…Eludamos…”
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10
Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters
Published 2014-12-01“…Eludamos…”
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How Linearity Affects Narrative: The Incomplete Story of Final Fantasy XIII
Published 2011-07-01“…Eludamos…”
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13
First-Person Shooters: Immersion and Attention
Published 2011-07-01“…Eludamos…”
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14
There Is No Immersion: Critical Intervention through Hypermediacy in Metagames
Published 2021-09-01“…Eludamos…”
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15
On the Validity of Metacritic in Assessing Game Value
Published 2013-12-01“…Eludamos…”
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16
Narrative selfies and player–character intimacy in interface games
Published 2023-12-01“…Eludamos…”
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17
Understanding the User Experience of AI Through the Lens of Game Studies
Published 2020-04-01“…Eludamos…”
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18
How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game
Published 2011-07-01“…Eludamos…”
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19
On the Philosophy of Computer Games. Special Issue
Published 2020-05-01“…Eludamos…”
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20
Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games.
Published 2008-09-01“…Eludamos…”
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